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Usage: push:switchFullscreen()
I get cut canvas after switching modes Window -> FullScreen -> Window -> FullScreen
It looks like some values get broken.
My workaround:
--this workaround makes PUSH lib switch full screen/window w/o problems
--passing the constant screen resolution every time
push:switchFullscreen(GLOBAL_SETTING.WINDOW_WIDTH,GLOBAL_SETTING.WINDOW_HEIGHT)
I use "push" in our open source game project Zabuyaki https://github.com/thomasgoldstein/zabuyaki
It is easy to check. Use F11 to switch Windowed/FullScreen modes.
controls: X key - Ok, C key - Cancel, Arrow keys
The text was updated successfully, but these errors were encountered:
The init:
Usage:
push:switchFullscreen()
I get cut canvas after switching modes Window -> FullScreen -> Window -> FullScreen
It looks like some values get broken.
My workaround:
I use "push" in our open source game project Zabuyaki
https://github.com/thomasgoldstein/zabuyaki
It is easy to check. Use F11 to switch Windowed/FullScreen modes.
controls: X key - Ok, C key - Cancel, Arrow keys
The text was updated successfully, but these errors were encountered: