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For large meshes (+100K vertices), the current calculation TriangularMeshBoundaryPredicates is slow.
E.g. a 400K vertice mesh can end up taking +30 seconds.
From debugging, it seems that the slow computation is from a continuous update of a CSCMatrix[Boolean]:
For large meshes (+100K vertices), the current calculation
TriangularMeshBoundaryPredicates
is slow.E.g. a 400K vertice mesh can end up taking +30 seconds.
From debugging, it seems that the slow computation is from a continuous update of a
CSCMatrix[Boolean]
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