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Describe the bug: spawning a network object that is the child of another network object, make it jump out of the hierarchy as a sibling.
Steps to reproduce the behavior: 1
var go = GameObject.Instantiate(prefab, parent)
here parent is a scene defined network object. 2
go.GetComponent<NetworkObject>().Spawn(true);
3 the go should be a child of parent, but now it is at the same level as a sibling of parent.
go
Expected behavior: without spawning, the go is correctly added as a child of parent. but spawning make it jump out as a sibling of parent.
Desktop/Tablet/Smartphone (please complete the following information):
The text was updated successfully, but these errors were encountered:
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Describe the bug:
spawning a network object that is the child of another network object, make it jump out of the hierarchy as a sibling.
Steps to reproduce the behavior:
1
here parent is a scene defined network object.
2
3
the
go
should be a child of parent, but now it is at the same level as a sibling of parent.Expected behavior:
without spawning, the
go
is correctly added as a child of parent. but spawning make it jump out as a sibling of parent.Desktop/Tablet/Smartphone (please complete the following information):
The text was updated successfully, but these errors were encountered: