Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feedback for docs/tutorials/get-started-with-ngo.md #1199

Closed
codercurtis opened this issue Feb 11, 2024 · 0 comments · Fixed by #1250
Closed

Feedback for docs/tutorials/get-started-with-ngo.md #1199

codercurtis opened this issue Feb 11, 2024 · 0 comments · Fixed by #1250
Assignees

Comments

@codercurtis
Copy link

codercurtis commented Feb 11, 2024

In the subheading: "Test the RPCs", it says that you can also use Multiplayer Play Mode to test functionality.

  1. The link is broken: https://docs-multiplayer.unity3d.com/tools/current/mppm

  2. Nothing explains how you can use Multiplayer Play Mode to test this functionality

I gather from the suggested way, using a command line helper, you're supposed to start up a server/host and client, but there seems to be no documentation as to how that's supposed to work in MPPM.

The way that you can do it is to:

  1. add a virtual player,
  2. hit Play in the main window
  3. In the virtual player window, edit the Layout so that you can see the Hierarchy and Inspector.
  4. In the main editor window, select the NetworkManager and "Start Host/Server".
  5. In the virtual player window, select the NetworkManager and "Start Client" in the inspector

Either this information should be included somewhere, or this hint could be moved to the end of the section to prevent confusion.

@jabbacakes jabbacakes assigned jabbacakes and unassigned codercurtis Apr 10, 2024
@jabbacakes jabbacakes linked a pull request Apr 10, 2024 that will close this issue
3 tasks
@jabbacakes jabbacakes mentioned this issue Apr 10, 2024
3 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants