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Documentation implies NamedMessages will send from Host to Local Client, but they do not. #28

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GorillaOne opened this issue Dec 17, 2020 · 5 comments
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documentation Improvements or additions to documentation stat:backlog Status - Issue will be addressed in the future.

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@GorillaOne
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Describe the bug
Not sure if a bug or intended, but the documentation heavily implies (both by proximity of Named Message documentation to RPC documentation, where RPC's are called on the hosts local client) that named messages can be sent from the host to the local client. This is not the case.

To Reproduce
Steps to reproduce the behavior:

  1. Register a named message handler on the host.
  2. Send a custom named message from the host to the local client id.
  3. Message is not sent or received.

Expected behavior
Based on the documentation I would expect this message to be received by the client via an internal message.

Screenshots
If applicable, add screenshots to help explain your problem.

Environment (please complete the following information):

  • OS: Windows 10
  • Unity Version: 2020.1.14f1
  • MLAPI Version: v12.1.7
  • MLAPI Commit: Latest.

Additional context
Without being able to send named messages locally, it will require two message pipelines from a host controller - one for remote clients, and one for the local client.

@LukeStampfli LukeStampfli transferred this issue from Unity-Technologies/com.unity.netcode.gameobjects Mar 2, 2021
@lkrell lkrell added the documentation Improvements or additions to documentation label Mar 4, 2021
@Briancoughlin
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@LukeStampfli is this still an issue with the updated docs.

@LukeStampfli
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This is still an issue as in we don't document it so it's not clear that's not supported.

@Briancoughlin
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So we need to update the docs to clarify that its not supported Will do a PR for that

@Briancoughlin
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this is now on the backlog to be done thanks for your contribution

@Briancoughlin Briancoughlin added the stat:backlog Status - Issue will be addressed in the future. label Sep 24, 2021
@Briancoughlin Briancoughlin reopened this Sep 24, 2021
@s-omeilia-unity
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All docs content for the Unity Multiplayer Networking docs site has been reviewed in a docs audit. This includes link updates, content review by development to be up-to-date as of Aug 2022, and content rewrites. If your issue remains, please open a new GH issue to capture your concern. Thank you.

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Labels
documentation Improvements or additions to documentation stat:backlog Status - Issue will be addressed in the future.
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