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Blender: Mirror Modifier with Mirror Object Support #27
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thanks for valuable feedbacks.
understood. I will try to fix it.
it is certainly possible. actually, I once made this option when developing, but removed eventually because it is problematic.
|
You could add a warning icon and/or warning pop-up with confirmation that one understands the risk of using this option (and maybe put it under some roll-out to even more prevent accidental clicks).
Is it possible to add an exception for ArmatureModifier? |
it is far difficult than bake-everything. I don't think it is worth to effort. |
I just realized it is not difficult. it is just impossible. |
Ok, I see :) |
Hi,
I'm not sure if this is the right place to write an email, or will it reach
you, but I haven't found another email address, so...
Could you please tell me how to install the latest version of MeshSync on
the Unity side? I have managed to install it on Maya, but haven't found
instructions for Unity. Previously there was just a MeshSync.unitypackage,
and now there isn't, I tried many things and haven't succeeded yet, so I
ask you to help me with that, maybe a link to instructions?
Thank you in advance!
Kind regards and stay safe,
Andrey
…On Mon, 10 Sep 2018 at 22:58, Seiya Ishibashi ***@***.***> wrote:
Closed #27 <#27>.
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Hi, you can always create a new issue for asking. We have moved from unitypackage format to a package that you can find inside the Package Manager. You can find the package now from the Package Manager (remember to check the "Show preview packages" checkbox) The DCC plugins themselves have been moved to another repository, and this is the installation instruction. |
Wow! Thank you so much for your prompt response! I spent roughly the whole
evening yesterday figuring this out :) And it obviously turned out to be
that easy! :)) Please add this also to the main page.
Thank you again <3
Kind regards,
Andrey
…On Wed, 13 May 2020 at 03:45, Sindharta Tanuwijaya ***@***.***> wrote:
Hi, you can always create a new issue for asking.
We have moved from unitypackage format to a package that you can find
inside the Package Manager. You can find the package now from the Package
Manager (remember to check the "Show preview packages" checkbox)
[image: image]
<https://user-images.githubusercontent.com/7379311/81762043-9166d780-9506-11ea-90d7-edf124679cac.png>
The DCC plugins themselves have been moved to another repository, and this
is the installation instruction
<https://github.com/Unity-Technologies/MeshSyncDCCPlugins/blob/dev/Plugins~/Docs/en/Installation.md>
.
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Hi again :) Sorry.. I did install it through the packages (Package
Manager), it showed up there, in the list of packages, and in the project
folders, but unfortunately there's no MeshSync menu in the GameObject menu,
nor under the "Create" (in the Scene). Do you know what could be
the problem? Is it the Unity version? I'm using 2018.4.15f1
[image: image.png]
[image: image.png]
Thank you again in advance!
Andrey
…On Wed, 13 May 2020 at 09:32, Andrey Zhukov ***@***.***> wrote:
Wow! Thank you so much for your prompt response! I spent roughly the whole
evening yesterday figuring this out :) And it obviously turned out to be
that easy! :)) Please add this also to the main page.
Thank you again <3
Kind regards,
Andrey
On Wed, 13 May 2020 at 03:45, Sindharta Tanuwijaya <
***@***.***> wrote:
> Hi, you can always create a new issue for asking.
>
> We have moved from unitypackage format to a package that you can find
> inside the Package Manager. You can find the package now from the Package
> Manager (remember to check the "Show preview packages" checkbox)
> [image: image]
> <https://user-images.githubusercontent.com/7379311/81762043-9166d780-9506-11ea-90d7-edf124679cac.png>
>
> The DCC plugins themselves have been moved to another repository, and
> this is the installation instruction
> <https://github.com/Unity-Technologies/MeshSyncDCCPlugins/blob/dev/Plugins~/Docs/en/Installation.md>
> .
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#27 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/ACOSPZ2ZPDS6MQZ4BYNKSDDRRH3SRANCNFSM4FTVE6GQ>
> .
>
|
Yes, it's the Unity version. Is it possible for you to upgrade your Unity version ? |
Oh :( Ok
Now I'm afraid there isn't, later for sure.
Is there maybe a version of MeshSync for older versions of Unity?
…On Wed, 13 May 2020 at 11:12, Sindharta Tanuwijaya ***@***.***> wrote:
Yes, it's the Unity version.
The package is made for Unity 2019.3 or above.
Is it possible for you to upgrade your Unity version ?
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I am afraid not. You can try to "hack" it by copying MeshSync package into a folder under the "Packages" folder. This is for setting it up as an embedded package. Then, you need to change package.json under Packages¥com.unity.meshsync so that it supports Unity 2018, and fix any compile error if there is any |
Ok, thank you, I'll try this.
…On Wed, 13 May 2020 at 11:22, Sindharta Tanuwijaya ***@***.***> wrote:
I am afraid not.
You can try to "hack" it by copying MeshSync package into a folder under
the "Packages" folder. This is for setting it up as an embedded package.
https://docs.unity3d.com/Manual/CustomPackages.html#EmbedMe
Then, you need to change package.json under Packages¥com.unity.meshsync so
that it supports Unity 2018.
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I did that
[image: image.png]
[image: image.png]
but some errors appear and still there's no MeshSync Options in GameObject
and Create :/
[image: image.png]
I created a new project to embed the package.
…On Wed, 13 May 2020 at 11:25, Andrey Zhukov ***@***.***> wrote:
Ok, thank you, I'll try this.
On Wed, 13 May 2020 at 11:22, Sindharta Tanuwijaya <
***@***.***> wrote:
> I am afraid not.
>
> You can try to "hack" it by copying MeshSync package into a folder under
> the "Packages" folder. This is for setting it up as an embedded package.
> https://docs.unity3d.com/Manual/CustomPackages.html#EmbedMe
>
> Then, you need to change package.json under Packages¥com.unity.meshsync
> so that it supports Unity 2018.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
> <#27 (comment)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/ACOSPZ5PSJQ25MMS32F24XTRRJRENANCNFSM4FTVE6GQ>
> .
>
|
Tried also *"unity": "2018.4",* also doesn't work.
…On Wed, 13 May 2020 at 13:44, Andrey Zhukov ***@***.***> wrote:
I did that
[image: image.png]
[image: image.png]
but some errors appear and still there's no MeshSync Options in GameObject
and Create :/
[image: image.png]
I created a new project to embed the package.
On Wed, 13 May 2020 at 11:25, Andrey Zhukov ***@***.***> wrote:
> Ok, thank you, I'll try this.
>
> On Wed, 13 May 2020 at 11:22, Sindharta Tanuwijaya <
> ***@***.***> wrote:
>
>> I am afraid not.
>>
>> You can try to "hack" it by copying MeshSync package into a folder under
>> the "Packages" folder. This is for setting it up as an embedded package.
>> https://docs.unity3d.com/Manual/CustomPackages.html#EmbedMe
>>
>> Then, you need to change package.json under Packages¥com.unity.meshsync
>> so that it supports Unity 2018.
>>
>> —
>> You are receiving this because you authored the thread.
>> Reply to this email directly, view it on GitHub
>> <#27 (comment)>,
>> or unsubscribe
>> <https://github.com/notifications/unsubscribe-auth/ACOSPZ5PSJQ25MMS32F24XTRRJRENANCNFSM4FTVE6GQ>
>> .
>>
>
|
Can you create a new issue and repost your images ? |
Oh, yeah, sure.
…On Wed, 13 May 2020 at 15:07, Sindharta Tanuwijaya ***@***.***> wrote:
Can you create a new issue and repost your images ?
I can't see them here.
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… On Wed, 13 May 2020 at 15:40, Andrey Zhukov ***@***.***> wrote:
Oh, yeah, sure.
On Wed, 13 May 2020 at 15:07, Sindharta Tanuwijaya <
***@***.***> wrote:
> Can you create a new issue and repost your images ?
> I can't see them here.
>
> —
> You are receiving this because you authored the thread.
> Reply to this email directly, view it on GitHub
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> .
>
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Hi,
First I thought that Mirror modifier doesn't work at all, but it turned out it works only along it's true pivot point, not when a Mirror Object is specified: then it just ignores it and mirrors using it's own pivot.
Also if it's possible, please make an option in Blender addon "Apply Modifiers", which will, like in FBX export, apply all the modifiers before exporting (here syncing). :)
Best wishes,
Andrey
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