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Blender: Mirror Modifier with Mirror Object Support #27

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AndreyZhukov opened this issue Sep 6, 2018 · 18 comments
Closed

Blender: Mirror Modifier with Mirror Object Support #27

AndreyZhukov opened this issue Sep 6, 2018 · 18 comments
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@AndreyZhukov
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Hi,

First I thought that Mirror modifier doesn't work at all, but it turned out it works only along it's true pivot point, not when a Mirror Object is specified: then it just ignores it and mirrors using it's own pivot.

Also if it's possible, please make an option in Blender addon "Apply Modifiers", which will, like in FBX export, apply all the modifiers before exporting (here syncing). :)

Best wishes,
Andrey

@i-saint
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i-saint commented Sep 7, 2018

thanks for valuable feedbacks.

Mirror modifier

understood. I will try to fix it.

"Apply Modifiers" option

it is certainly possible. actually, I once made this option when developing, but removed eventually because it is problematic.

  • too slow. no one wants to use it with "Auto Sync".
  • skinning will be baked inevitably. almost all cases this should be undesirable.

@AndreyZhukov
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too slow. no one wants to use it with "Auto Sync".

You could add a warning icon and/or warning pop-up with confirmation that one understands the risk of using this option (and maybe put it under some roll-out to even more prevent accidental clicks).

skinning will be baked inevitably. almost all cases this should be undesirable.

Is it possible to add an exception for ArmatureModifier?

@i-saint
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i-saint commented Sep 7, 2018

Is it possible to add an exception for ArmatureModifier?

it is far difficult than bake-everything. I don't think it is worth to effort.

@i-saint
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i-saint commented Sep 10, 2018

I just realized it is not difficult. it is just impossible.
anyway, I won't revive "Apply Modifiers" mode unless there is any good reason. I treat this issue as just a bug about Mirror Modifier support.

@AndreyZhukov
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Ok, I see :)
Yeah, sure, no problem :)

i-saint added a commit that referenced this issue Sep 10, 2018
@i-saint i-saint self-assigned this Sep 10, 2018
@i-saint i-saint added this to the next release milestone Sep 10, 2018
@i-saint i-saint closed this as completed Sep 10, 2018
@AndreyZhukov
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AndreyZhukov commented May 12, 2020 via email

@sindharta
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Hi, you can always create a new issue for asking.

We have moved from unitypackage format to a package that you can find inside the Package Manager. You can find the package now from the Package Manager (remember to check the "Show preview packages" checkbox)
image

The DCC plugins themselves have been moved to another repository, and this is the installation instruction.

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@sindharta
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Yes, it's the Unity version.
The package is made for Unity 2019.3 or above.

Is it possible for you to upgrade your Unity version ?

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@sindharta
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sindharta commented May 13, 2020

I am afraid not.

You can try to "hack" it by copying MeshSync package into a folder under the "Packages" folder. This is for setting it up as an embedded package.
https://docs.unity3d.com/Manual/CustomPackages.html#EmbedMe

Then, you need to change package.json under Packages¥com.unity.meshsync so that it supports Unity 2018, and fix any compile error if there is any

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@sindharta
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Can you create a new issue and repost your images ?
I can't see them here.

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

@AndreyZhukov
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AndreyZhukov commented May 13, 2020 via email

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