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Build with bazel on darwin-x86_64 #5

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Tracked by #1
mcevoypeter opened this issue Oct 26, 2022 · 2 comments · Fixed by #18
Closed
Tracked by #1

Build with bazel on darwin-x86_64 #5

mcevoypeter opened this issue Oct 26, 2022 · 2 comments · Fixed by #18
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build Related to the build system feature New feature or feature request

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@mcevoypeter
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Build the urbit binary on darwin-x86_64 (i.e. x86_64 machines running macOS). This will build off the work done in #2. The steps required:

  • Tweak the third-party dependency bazel build rules in bazel/third_party/ to build on darwin-x86_64 platforms.
  • Tweak the bazel build rules for all packages in pkg/ to build on darwin-x86_64 platforms.
@mcevoypeter mcevoypeter added feature New feature or feature request build Related to the build system labels Oct 26, 2022
@mcevoypeter mcevoypeter mentioned this issue Oct 26, 2022
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@mcevoypeter mcevoypeter self-assigned this Oct 31, 2022
@mcevoypeter
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I've got a Windows 11 VM up for this work as well.

Was this comment meant for #7 instead?

@matthew-levan
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I've got a Windows 11 VM up for this work as well.

Was this comment meant for #7 instead?

Yes, my mistake! I do have a macos-x86 VM spun up now though, running macOS Monterey (one major version behind the current: Ventura).

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