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banana.h
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banana.h
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#ifndef BANANA_H
#define BANANA_H
#include <QRect>
#include <QImage>
class Banana
{
private:
QImage image;
QImage image2;
QRect banana;
bool destroyed;
int bananax,bananay,py, px,dx,dy,slope;
public:
Banana(int x, int y, int tempx, int tempy)
{
image.load("image/banana1.png");
image2.load("image/banana.png");
banana=image.rect();
px=tempx;
py =tempy;
bananax=x;
bananay=y;
// dx =playerx-bananax;
//dy = playery-bananay;
if(abs(dy)>abs(dx) && abs(dx)>0)
slope =abs(dy)/abs(dx);
else if(abs(dx)>abs(dy) &&abs(dy)>0)
slope =abs(dx)/abs(dy);
banana.moveTo(x,y);
}
void move(int bx, int by)
{
/*if(abs(dy)>abs(dx) && abs(dx)>0)
{
slope =abs(dy)/abs(dx);
if(bananax <px &&bananay <py)
banana.moveTo(++bx,by+slope);
else if(bananax>px&&bananay<py)
banana.moveTo(--bx,by+slope);
else if(bananax<px &&bananay>py)
banana.moveTo(++bx,by-slope);
else if(bananax>px && bananay>px)
banana.moveTo(--bx,by-slope);
}
else if(abs(dx)>abs(dy) &&abs(dy)>0)
{
slope =abs(dx)/abs(dy);
if(bananax <px &&bananay <py)
banana.moveTo(bx+slope,by++);
else if(bananax>px&&bananay<py)
banana.moveTo(bx-slope,by++);
else if(bananax<px &&bananay>py)
banana.moveTo(bx+slope,by--);
else if(bananax>px && bananay>px)
banana.moveTo(bx-slope,by--);
}
else if(abs(dx)==0&&abs(dy)!=0)
{
if(dy>0)
banana.moveTo(bx,++by);
else if(dy <0)
banana.moveTo(bx,--by);
}
else if(abs(dy)==0 &&abs(dx)!=0)
{
if(dx>0)
banana.moveTo(++bx,by);
else if(dx<0)
banana.moveTo(--bx,by);
}
else if(abs(dy)!=0 &&abs(dx)!=0 &&abs(dx)==abs(dy))
{
if(bananax <px &&bananay <py)
banana.moveTo(bx++,by++);
else if(bananax>px&&bananay<py)
banana.moveTo(bx--,by++);
else if(bananax<px &&bananay>py)
banana.moveTo(bx++,by--);
else if(bananax>px && bananay>px)
banana.moveTo(bx--,by--);
}*/
if(bx <px &&by<py)
banana.moveTo(++bx,++by);
else if(bx==px &&by<py)
banana.moveTo(bx,++by);
else if(bx>px&&by<py)
banana.moveTo(--bx,++by);
else if(bx<px &&by==py)
banana.moveTo(++bx,by);
else if(bx<px &&by>py)
banana.moveTo(++bx,--by);
else if(bx==px&&by>py)
banana.moveTo(bx,--by);
else if(bx>px && by>px)
banana.moveTo(--bx,--by);
else if(bx>px&&by==py)
banana.moveTo(--bx,by);
}
int getplayerx()
{
return px;
}
int getplayery()
{
return py;
}
bool destorybanana()
{
return destroyed;
}
void setdestoryed(bool dest)
{
destroyed =dest;
}
QRect getRect()
{
return banana;
}
QImage & getImage()
{
return image;
}
QImage & getImage2()
{
return image2;
}
};
#endif