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hode README
Release version: 0.2.4
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About:
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hode is a reimplementation of the engine used by the game 'Heart of Darkness'
developed by Amazing Studio.
Datafiles:
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The original datafiles from the Windows releases (Demo or CD) are required.
- hod.paf (hod_demo.paf, hod_demo2.paf)
- setup.dat
- *_hod.lvl
- *_hod.sss
- *_hod.mst
See also the 'RELEASES.yaml' file for a list of game versions this program
has been tested with.
Running:
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By default the engine will try to load the files from the current directory
and start the game from the first level.
These defaults can be changed using command line switches :
Usage: hode [OPTIONS]...
--datapath=PATH Path to data files (default '.')
--savepath=PATH Path to save files (default '.')
--level=NUM Start at level NUM
--checkpoint=NUM Start at checkpoint NUM
Display and engine settings can be configured in the 'hode.ini' file.
Game progress is saved in 'setup.cfg', similar to the original engine.
Status:
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Menus are currently missing.
PSX datafiles can be used but sound (SPU ADPCM) and background screens (MDEC)
are not handled yet.
Credits:
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All the team at Amazing Studio for possibly the best cinematic platformer ever
developed.
Contact:
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Gregory Montoir, cyx@users.sourceforge.net
URLs:
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[1] https://www.mobygames.com/game/heart-of-darkness
[2] http://heartofdarkness.ca/
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