You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
See #17. I think, given the current state of things, with tickHandlers, and inputHandlers, this would be trivial to just implement, in either mode. it's just a matter or whether you register your World.tick (or equivalent) method as a tick handler, or call it yourself, explicitly, at the end of a player turn (say, after the player moves/picks up an item).
Determine where and how to handle these two fundamentally different styles of rogue-likes.
The text was updated successfully, but these errors were encountered: