This project shows my first steps into raytracing. The program just renders a simple scene and saves the rendered image to the PNG file.
- Rendering of dielectrics (glass, diamond, etc), metal, and scatter materials.
- Book "Ray Tracing in One Weekend" by Peter Shirley - book on how to implement a ray-tracer on CPU. I've ported the entire code to CUDA to be run on NVidia GPUs.