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Source games ignore synthetic inputs #14

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valignatev opened this issue Oct 1, 2021 · 2 comments
Closed

Source games ignore synthetic inputs #14

valignatev opened this issue Oct 1, 2021 · 2 comments

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@valignatev
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The solution is to pass scancodes instead of virtual codes to SendInput. Should do the thing.
See https://docs.microsoft.com/en-us/windows/win32/api/winuser/ns-winuser-keybdinput

@valignatev
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Another possible offender is Melty Blood - see #19

@valignatev
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Fixed in the latest v0.0.8 release

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