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Abstract inventory code to allow defining a player inventory on the top instead of the bottom #9

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valkyrienyanko opened this issue Feb 10, 2023 · 0 comments
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@valkyrienyanko
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The code should be made to easily switch between the 2 depending on what kind of game you want to make.

If the player inventory is defined to be at the top then...

  • the chest inventory is always defined at the bottom
  • the hotbar should be defined to be the very first row instead of the very last row
  • the inventory exit animations should initially move upward instead of downward (and so on for the re-entry animation)
@valkyrienyanko valkyrienyanko added the help wanted Extra attention is needed label Feb 10, 2023
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