You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In many scenarios, we end up replaying shaders on devices which were never supposed to see those shaders in the first place. We should have some kind of lightweight validation in place to make sure we don't submit obviously wrong pipelines to a device for compilation which is very likely to crash.
The text was updated successfully, but these errors were encountered:
In many scenarios, we end up replaying shaders on devices which were never supposed to see those shaders in the first place. We should have some kind of lightweight validation in place to make sure we don't submit obviously wrong pipelines to a device for compilation which is very likely to crash.
The text was updated successfully, but these errors were encountered: