Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pipeline filtering based on actual enabled features #58

Closed
HansKristian-Work opened this issue Feb 5, 2020 · 0 comments · Fixed by #60
Closed

Pipeline filtering based on actual enabled features #58

HansKristian-Work opened this issue Feb 5, 2020 · 0 comments · Fixed by #60
Labels
enhancement New feature or request

Comments

@HansKristian-Work
Copy link
Collaborator

In many scenarios, we end up replaying shaders on devices which were never supposed to see those shaders in the first place. We should have some kind of lightweight validation in place to make sure we don't submit obviously wrong pipelines to a device for compilation which is very likely to crash.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging a pull request may close this issue.

1 participant