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[CS] game_player_equip HE grenade server crash #1951
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is this not related to/a dupe of #1270 ? |
No, it's another issue and has nothing to do with that. |
@alfred-valve I also sent you crash dumps via email, and a map related to this crashing issue. |
[proposed code change] This is a bug in HLSDK. It is very similar to described in topic start. There is a map for HLDM named "endcamp" with destroyable crates. When you destroy them, weapon_satchel is spawned on a height of about 60 units. If player catch them in fly - server crashes. |
I tested this out using a map designed to have a bot receive grenades every second. The grenade falls through a clip brush so a player can touch the grenade. I am unable to pick up the grenade as it falls, even after it has touched the ground. Picking up a grenade and then touching the other one produces no change in behavior. Note that i tested this in Condition Zero, but i doubt there is any difference in code that could affect this. The code that i checked involving the spawning, falling and touching of grenades seems to be identical. Perhaps it was fixed and the issue was never closed, or the crash was caused by a plugin? |
If a player triggers a game_player_equip and receives a HE grenade, but already has one, you can see a small HE model falling slowly down at the point where the player is standing for about 1 or 2 seconds. If this player now moves away and another one touches this model, the server will crash.
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