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compress.go
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compress.go
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package fasthttp
import (
"bytes"
"fmt"
"io"
"io/fs"
"sync"
"github.com/klauspost/compress/flate"
"github.com/klauspost/compress/gzip"
"github.com/klauspost/compress/zlib"
"github.com/valyala/bytebufferpool"
"github.com/valyala/fasthttp/stackless"
)
// Supported compression levels.
const (
CompressNoCompression = flate.NoCompression
CompressBestSpeed = flate.BestSpeed
CompressBestCompression = flate.BestCompression
CompressDefaultCompression = 6 // flate.DefaultCompression
CompressHuffmanOnly = -2 // flate.HuffmanOnly
)
func acquireGzipReader(r io.Reader) (*gzip.Reader, error) {
v := gzipReaderPool.Get()
if v == nil {
return gzip.NewReader(r)
}
zr := v.(*gzip.Reader)
if err := zr.Reset(r); err != nil {
return nil, err
}
return zr, nil
}
func releaseGzipReader(zr *gzip.Reader) {
zr.Close()
gzipReaderPool.Put(zr)
}
var gzipReaderPool sync.Pool
func acquireFlateReader(r io.Reader) (io.ReadCloser, error) {
v := flateReaderPool.Get()
if v == nil {
zr, err := zlib.NewReader(r)
if err != nil {
return nil, err
}
return zr, nil
}
zr := v.(io.ReadCloser)
if err := resetFlateReader(zr, r); err != nil {
return nil, err
}
return zr, nil
}
func releaseFlateReader(zr io.ReadCloser) {
zr.Close()
flateReaderPool.Put(zr)
}
func resetFlateReader(zr io.ReadCloser, r io.Reader) error {
zrr, ok := zr.(zlib.Resetter)
if !ok {
// sanity check. should only be called with a zlib.Reader
panic("BUG: zlib.Reader doesn't implement zlib.Resetter???")
}
return zrr.Reset(r, nil)
}
var flateReaderPool sync.Pool
func acquireStacklessGzipWriter(w io.Writer, level int) stackless.Writer {
nLevel := normalizeCompressLevel(level)
p := stacklessGzipWriterPoolMap[nLevel]
v := p.Get()
if v == nil {
return stackless.NewWriter(w, func(w io.Writer) stackless.Writer {
return acquireRealGzipWriter(w, level)
})
}
sw := v.(stackless.Writer)
sw.Reset(w)
return sw
}
func releaseStacklessGzipWriter(sw stackless.Writer, level int) {
sw.Close()
nLevel := normalizeCompressLevel(level)
p := stacklessGzipWriterPoolMap[nLevel]
p.Put(sw)
}
func acquireRealGzipWriter(w io.Writer, level int) *gzip.Writer {
nLevel := normalizeCompressLevel(level)
p := realGzipWriterPoolMap[nLevel]
v := p.Get()
if v == nil {
zw, err := gzip.NewWriterLevel(w, level)
if err != nil {
// gzip.NewWriterLevel only errors for invalid
// compression levels. Clamp it to be min or max.
if level < gzip.HuffmanOnly {
level = gzip.HuffmanOnly
} else {
level = gzip.BestCompression
}
zw, _ = gzip.NewWriterLevel(w, level)
}
return zw
}
zw := v.(*gzip.Writer)
zw.Reset(w)
return zw
}
func releaseRealGzipWriter(zw *gzip.Writer, level int) {
zw.Close()
nLevel := normalizeCompressLevel(level)
p := realGzipWriterPoolMap[nLevel]
p.Put(zw)
}
var (
stacklessGzipWriterPoolMap = newCompressWriterPoolMap()
realGzipWriterPoolMap = newCompressWriterPoolMap()
)
// AppendGzipBytesLevel appends gzipped src to dst using the given
// compression level and returns the resulting dst.
//
// Supported compression levels are:
//
// - CompressNoCompression
// - CompressBestSpeed
// - CompressBestCompression
// - CompressDefaultCompression
// - CompressHuffmanOnly
func AppendGzipBytesLevel(dst, src []byte, level int) []byte {
w := &byteSliceWriter{dst}
WriteGzipLevel(w, src, level) //nolint:errcheck
return w.b
}
// WriteGzipLevel writes gzipped p to w using the given compression level
// and returns the number of compressed bytes written to w.
//
// Supported compression levels are:
//
// - CompressNoCompression
// - CompressBestSpeed
// - CompressBestCompression
// - CompressDefaultCompression
// - CompressHuffmanOnly
func WriteGzipLevel(w io.Writer, p []byte, level int) (int, error) {
switch w.(type) {
case *byteSliceWriter,
*bytes.Buffer,
*bytebufferpool.ByteBuffer:
// These writers don't block, so we can just use stacklessWriteGzip
ctx := &compressCtx{
w: w,
p: p,
level: level,
}
stacklessWriteGzip(ctx)
return len(p), nil
default:
zw := acquireStacklessGzipWriter(w, level)
n, err := zw.Write(p)
releaseStacklessGzipWriter(zw, level)
return n, err
}
}
var (
stacklessWriteGzipOnce sync.Once
stacklessWriteGzipFunc func(ctx any) bool
)
func stacklessWriteGzip(ctx any) {
stacklessWriteGzipOnce.Do(func() {
stacklessWriteGzipFunc = stackless.NewFunc(nonblockingWriteGzip)
})
stacklessWriteGzipFunc(ctx)
}
func nonblockingWriteGzip(ctxv any) {
ctx := ctxv.(*compressCtx)
zw := acquireRealGzipWriter(ctx.w, ctx.level)
zw.Write(ctx.p) //nolint:errcheck // no way to handle this error anyway
releaseRealGzipWriter(zw, ctx.level)
}
// WriteGzip writes gzipped p to w and returns the number of compressed
// bytes written to w.
func WriteGzip(w io.Writer, p []byte) (int, error) {
return WriteGzipLevel(w, p, CompressDefaultCompression)
}
// AppendGzipBytes appends gzipped src to dst and returns the resulting dst.
func AppendGzipBytes(dst, src []byte) []byte {
return AppendGzipBytesLevel(dst, src, CompressDefaultCompression)
}
// WriteGunzip writes ungzipped p to w and returns the number of uncompressed
// bytes written to w.
func WriteGunzip(w io.Writer, p []byte) (int, error) {
r := &byteSliceReader{p}
zr, err := acquireGzipReader(r)
if err != nil {
return 0, err
}
n, err := copyZeroAlloc(w, zr)
releaseGzipReader(zr)
nn := int(n)
if int64(nn) != n {
return 0, fmt.Errorf("too much data gunzipped: %d", n)
}
return nn, err
}
// AppendGunzipBytes appends gunzipped src to dst and returns the resulting dst.
func AppendGunzipBytes(dst, src []byte) ([]byte, error) {
w := &byteSliceWriter{dst}
_, err := WriteGunzip(w, src)
return w.b, err
}
// AppendDeflateBytesLevel appends deflated src to dst using the given
// compression level and returns the resulting dst.
//
// Supported compression levels are:
//
// - CompressNoCompression
// - CompressBestSpeed
// - CompressBestCompression
// - CompressDefaultCompression
// - CompressHuffmanOnly
func AppendDeflateBytesLevel(dst, src []byte, level int) []byte {
w := &byteSliceWriter{dst}
WriteDeflateLevel(w, src, level) //nolint:errcheck
return w.b
}
// WriteDeflateLevel writes deflated p to w using the given compression level
// and returns the number of compressed bytes written to w.
//
// Supported compression levels are:
//
// - CompressNoCompression
// - CompressBestSpeed
// - CompressBestCompression
// - CompressDefaultCompression
// - CompressHuffmanOnly
func WriteDeflateLevel(w io.Writer, p []byte, level int) (int, error) {
switch w.(type) {
case *byteSliceWriter,
*bytes.Buffer,
*bytebufferpool.ByteBuffer:
// These writers don't block, so we can just use stacklessWriteDeflate
ctx := &compressCtx{
w: w,
p: p,
level: level,
}
stacklessWriteDeflate(ctx)
return len(p), nil
default:
zw := acquireStacklessDeflateWriter(w, level)
n, err := zw.Write(p)
releaseStacklessDeflateWriter(zw, level)
return n, err
}
}
var (
stacklessWriteDeflateOnce sync.Once
stacklessWriteDeflateFunc func(ctx any) bool
)
func stacklessWriteDeflate(ctx any) {
stacklessWriteDeflateOnce.Do(func() {
stacklessWriteDeflateFunc = stackless.NewFunc(nonblockingWriteDeflate)
})
stacklessWriteDeflateFunc(ctx)
}
func nonblockingWriteDeflate(ctxv any) {
ctx := ctxv.(*compressCtx)
zw := acquireRealDeflateWriter(ctx.w, ctx.level)
zw.Write(ctx.p) //nolint:errcheck // no way to handle this error anyway
releaseRealDeflateWriter(zw, ctx.level)
}
type compressCtx struct {
w io.Writer
p []byte
level int
}
// WriteDeflate writes deflated p to w and returns the number of compressed
// bytes written to w.
func WriteDeflate(w io.Writer, p []byte) (int, error) {
return WriteDeflateLevel(w, p, CompressDefaultCompression)
}
// AppendDeflateBytes appends deflated src to dst and returns the resulting dst.
func AppendDeflateBytes(dst, src []byte) []byte {
return AppendDeflateBytesLevel(dst, src, CompressDefaultCompression)
}
// WriteInflate writes inflated p to w and returns the number of uncompressed
// bytes written to w.
func WriteInflate(w io.Writer, p []byte) (int, error) {
r := &byteSliceReader{p}
zr, err := acquireFlateReader(r)
if err != nil {
return 0, err
}
n, err := copyZeroAlloc(w, zr)
releaseFlateReader(zr)
nn := int(n)
if int64(nn) != n {
return 0, fmt.Errorf("too much data inflated: %d", n)
}
return nn, err
}
// AppendInflateBytes appends inflated src to dst and returns the resulting dst.
func AppendInflateBytes(dst, src []byte) ([]byte, error) {
w := &byteSliceWriter{dst}
_, err := WriteInflate(w, src)
return w.b, err
}
type byteSliceWriter struct {
b []byte
}
func (w *byteSliceWriter) Write(p []byte) (int, error) {
w.b = append(w.b, p...)
return len(p), nil
}
type byteSliceReader struct {
b []byte
}
func (r *byteSliceReader) Read(p []byte) (int, error) {
if len(r.b) == 0 {
return 0, io.EOF
}
n := copy(p, r.b)
r.b = r.b[n:]
return n, nil
}
func (r *byteSliceReader) ReadByte() (byte, error) {
if len(r.b) == 0 {
return 0, io.EOF
}
n := r.b[0]
r.b = r.b[1:]
return n, nil
}
func acquireStacklessDeflateWriter(w io.Writer, level int) stackless.Writer {
nLevel := normalizeCompressLevel(level)
p := stacklessDeflateWriterPoolMap[nLevel]
v := p.Get()
if v == nil {
return stackless.NewWriter(w, func(w io.Writer) stackless.Writer {
return acquireRealDeflateWriter(w, level)
})
}
sw := v.(stackless.Writer)
sw.Reset(w)
return sw
}
func releaseStacklessDeflateWriter(sw stackless.Writer, level int) {
sw.Close()
nLevel := normalizeCompressLevel(level)
p := stacklessDeflateWriterPoolMap[nLevel]
p.Put(sw)
}
func acquireRealDeflateWriter(w io.Writer, level int) *zlib.Writer {
nLevel := normalizeCompressLevel(level)
p := realDeflateWriterPoolMap[nLevel]
v := p.Get()
if v == nil {
zw, err := zlib.NewWriterLevel(w, level)
if err != nil {
// zlib.NewWriterLevel only errors for invalid
// compression levels. Clamp it to be min or max.
if level < zlib.HuffmanOnly {
level = zlib.HuffmanOnly
} else {
level = zlib.BestCompression
}
zw, _ = zlib.NewWriterLevel(w, level)
}
return zw
}
zw := v.(*zlib.Writer)
zw.Reset(w)
return zw
}
func releaseRealDeflateWriter(zw *zlib.Writer, level int) {
zw.Close()
nLevel := normalizeCompressLevel(level)
p := realDeflateWriterPoolMap[nLevel]
p.Put(zw)
}
var (
stacklessDeflateWriterPoolMap = newCompressWriterPoolMap()
realDeflateWriterPoolMap = newCompressWriterPoolMap()
)
func newCompressWriterPoolMap() []*sync.Pool {
// Initialize pools for all the compression levels defined
// in https://pkg.go.dev/compress/flate#pkg-constants .
// Compression levels are normalized with normalizeCompressLevel,
// so the fit [0..11].
var m []*sync.Pool
for i := 0; i < 12; i++ {
m = append(m, &sync.Pool{})
}
return m
}
func isFileCompressible(f fs.File, minCompressRatio float64) bool {
// Try compressing the first 4kb of the file
// and see if it can be compressed by more than
// the given minCompressRatio.
b := bytebufferpool.Get()
zw := acquireStacklessGzipWriter(b, CompressDefaultCompression)
lr := &io.LimitedReader{
R: f,
N: 4096,
}
_, err := copyZeroAlloc(zw, lr)
releaseStacklessGzipWriter(zw, CompressDefaultCompression)
seeker, ok := f.(io.Seeker)
if !ok {
return false
}
seeker.Seek(0, io.SeekStart) //nolint:errcheck
if err != nil {
return false
}
n := 4096 - lr.N
zn := len(b.B)
bytebufferpool.Put(b)
return float64(zn) < float64(n)*minCompressRatio
}
// normalizes compression level into [0..11], so it could be used as an index
// in *PoolMap.
func normalizeCompressLevel(level int) int {
// -2 is the lowest compression level - CompressHuffmanOnly
// 9 is the highest compression level - CompressBestCompression
if level < -2 || level > 9 {
level = CompressDefaultCompression
}
return level + 2
}