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Why isn't alive ever set to true for shapes? #4

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siw opened this issue Feb 25, 2011 · 1 comment
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Why isn't alive ever set to true for shapes? #4

siw opened this issue Feb 25, 2011 · 1 comment

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@siw
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siw commented Feb 25, 2011

I was having trouble with physics objects not being destroyed properly when I discovered that ofxBox2dBaseShape.alive is never set to true. Shouldn't this be done in the setup() for derived classes?

@vanderlin
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i think that alive is a old flag - may remove this...

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