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At the moment, every single Sprite draw call goes through the File object. This makes far too many unnecessary calls. There should be an intermediate cache. This should speed things up (hopefully considerably).
The text was updated successfully, but these errors were encountered:
At the moment, every single Sprite draw call goes through the File object. This makes far too many unnecessary calls. There should be an intermediate cache. This should speed things up (hopefully considerably).
The text was updated successfully, but these errors were encountered: