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I am working on a planetary geospatial analysis application and want to display several planets of the solar system (only 1 displayed planet at a time). However, it is important for me to stick to the exact size of the planet.
I'm not very well versed in the details of Three.js and apologise if a similar question is out of scope, but is it possible to change the radius of the globe? (I need different radius for different planets).
If I set the globe as an ellipsoid using (x / a)^2 + (y / b)^2 + (z / c)^2 = 1, where x = y = z, and somehow I can create a geospatial projection of created globe (based on his x, y, z), then I think I can create correct coordinate systems for different planets.
The text was updated successfully, but these errors were encountered:
If you only need to show one planet at a time, I would suggest to calibrate the size of the planet on the canvas by setting the camera distance to the right amount. You can set it via pointOfView({ altitude: /* units of globe radii */ }).
Hi, thanks for this amazing component!
I am working on a planetary geospatial analysis application and want to display several planets of the solar system (only 1 displayed planet at a time). However, it is important for me to stick to the exact size of the planet.
I'm not very well versed in the details of Three.js and apologise if a similar question is out of scope, but is it possible to change the radius of the globe? (I need different radius for different planets).
If I set the globe as an ellipsoid using
(x / a)^2 + (y / b)^2 + (z / c)^2 = 1
, wherex = y = z
, and somehow I can create a geospatial projection of created globe (based on hisx, y, z
), then I think I can create correct coordinate systems for different planets.The text was updated successfully, but these errors were encountered: