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Sprite Source properties list don't respect texture address for states #132

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KallDrexx opened this issue Dec 28, 2023 · 1 comment
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@KallDrexx
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  1. Create a sprite
  2. Set the texture address to Entire Texture
  3. Create a state category with 1 state
  4. Select the created state
  5. Change the texture address to Custom
    ---> Observe the Left, Top, Width, and Height properties do not show up in the editor. This is because the Source field is basing itself on the default state's texture address, not the currently selected state.
gumbug2.mp4
@KallDrexx KallDrexx added the bug label Dec 28, 2023
@vchelaru
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Fixed: 2da0ef9
nBhePdPCMm

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