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Fix bug #2476 (2nd solution) #294

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merged 1 commit into from May 2, 2017
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dydzio0614
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@dydzio0614 dydzio0614 commented Mar 27, 2017

This commit allows lower position bounds to raise mouseMoved events for interface objects (there aren't many objects which use that). This fixes bug #2476. It even improves battle hex behavior when mouse is between two of them.

@alexvins
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What about other uses of isItIn?

@dydzio0614
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I found only 2 other objects than CAdvMapInt "listening" to it during adventure map (+ battlehexes during battle) - game seems to work fine.

@DjWarmonger DjWarmonger merged commit 48702a2 into vcmi:develop May 2, 2017
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3 participants