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genesis.go
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genesis.go
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// Copyright (C) 2023 Gobalsky Labs Limited
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package abci
import (
"encoding/json"
"errors"
)
var ErrNoNetworkGenesisState = errors.New("no network genesis state")
type GenesisState struct {
// ReplayAttackThreshold protects the network against replay attacks. It sets a
// toleration thershold between the current block in the chain and the block
// heigh specified in the Tx. Tx with blocks height >= than (chain's height -
// distance) are rejected with a AbciTxnRejected. It also keeps a ring-buffer
// to cache seen Tx. The Ring buffer size defines the number of block to cache,
// each block can hold an unlimited number of Txs.
ReplayAttackThreshold uint `json:"replay_attack_threshold"`
}
func DefaultGenesis() GenesisState {
return GenesisState{
ReplayAttackThreshold: 150,
}
}
func LoadGenesisState(bytes []byte) (*GenesisState, error) {
state := struct {
Network *GenesisState `json:"network"`
}{}
if err := json.Unmarshal(bytes, &state); err != nil {
return nil, err
}
if state.Network == nil {
return nil, ErrNoNetworkGenesisState
}
return state.Network, nil
}