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Adding Interval to timelapse setting #59
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This sounds interesting, thanks for the idea. Only challenge is to guess what field should be (re)calculated when the player makes a change... I have this think a little about it. Maybe a 'popup' where 2 values can be filled in, in order to calculate the 3rd when closed? 🤔 |
Thank you for considering my suggestion. Considering that most users would prefer to keep the set FPS unchanged (i believe), one ideia would be to calculate either the gain or the interval, based which one the user update last. Another approach is to calculate the oldest value among the three fields based on the order they were filled. This ensures that even when all fields are filled, modifying one would make it the latest filled, that way calculating the new oldest one. However, this may lead to some implications, such as changing the FPS, which could be less intuitive. |
Maybe it makes sense to add a (player) configuration, so the user can chose between interval and gains, depending on their preference? 🤔 As I doubt that both will be used next to each other and I suppose it is more of a personal preference. |
hmm, that does make sense and feels more intuitive. |
Will be available in the next release |
Sorry, I totally feogot to release 😞 😞 I have made a v1.5.2 (for Factorio 1) and a v2.0.0 (for Factorio 2), so you can chose which version to use! |
Wow amazing, dont worry about it. Looking foward to test this new feature thanks. |
Currently, configuring the timelapse feature involves adjusting both FPS and Gain, which the whole gain thing can be confusing, particularly when determining the required gain for a specific interval.
To simplify this process and enhance clarity, I have a suggestion of implementing three fields: FPS, Interval (between shots), and Gain.
Users would input any two of these values, with the third being automatically calculated.
This approach accommodates users who prefer setting the gain directly while also allowing others to specify the interval between shots. By streamlining configuration to just inputting FPS and the time interval between shots, the mod becomes more user-friendly and accessible.
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