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I am working on getting a NanoVG C# port running with a Veldrid backend, currently, it pretty much works on Vulkan and DirectX (I don't have a mac to test the Metal API) OpenGL and ESSL both Crash the program with. I am unsure if I am missing something, but I am using in my own project these shaders with a C# ShaderC binding, and compiling them with Veldrid.Spirv and they work fine.
this is the repo containing the Veldrid Backend, it sits under https://github.com/Redhacker1/SilkyNvg/tree/main/src/rendering/SilkyNvg.Rendering.Veldrid
the example code to run this is in https://github.com/Redhacker1/SilkyNvg/tree/main/samples/Veldrid%20Example
"
error: struct type mismatch between shaders for uniform (named vdspv_fsin17)
error: struct type mismatch between shaders for uniform (named vdspv_fsin2)
"
The text was updated successfully, but these errors were encountered:
I am working on getting a NanoVG C# port running with a Veldrid backend, currently, it pretty much works on Vulkan and DirectX (I don't have a mac to test the Metal API) OpenGL and ESSL both Crash the program with. I am unsure if I am missing something, but I am using in my own project these shaders with a C# ShaderC binding, and compiling them with Veldrid.Spirv and they work fine.
this is the repo containing the Veldrid Backend, it sits under
https://github.com/Redhacker1/SilkyNvg/tree/main/src/rendering/SilkyNvg.Rendering.Veldrid
the example code to run this is in
https://github.com/Redhacker1/SilkyNvg/tree/main/samples/Veldrid%20Example
"
error: struct type mismatch between shaders for uniform (named vdspv_fsin17)
error: struct type mismatch between shaders for uniform (named vdspv_fsin2)
"
The text was updated successfully, but these errors were encountered: