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fix(seek-bar): error when scrubbing after player reset (#8257)
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amtins committed May 31, 2023
1 parent 5151bc5 commit e73e05d
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Showing 3 changed files with 16 additions and 5 deletions.
2 changes: 1 addition & 1 deletion src/js/control-bar/progress-control/seek-bar.js
Original file line number Diff line number Diff line change
Expand Up @@ -273,7 +273,7 @@ class SeekBar extends Slider {
* @listens mousemove
*/
handleMouseMove(event, mouseDown = false) {
if (!Dom.isSingleLeftClick(event)) {
if (!Dom.isSingleLeftClick(event) || isNaN(this.player_.duration())) {
return;
}

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2 changes: 2 additions & 0 deletions test/unit/controls.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -151,6 +151,8 @@ QUnit.test("SeekBar doesn't set scrubbing on mouse down, only on mouse move", fu
const seekBar = new SeekBar(player);
const doc = new EventTarget();

player.duration(0);

// mousemove is listened to on the document.
// Specifically, we check the ownerDocument of the seekBar's bar.
// Therefore, we want to mock it out to be able to trigger mousemove
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17 changes: 13 additions & 4 deletions test/unit/reset-ui.test.js
Original file line number Diff line number Diff line change
Expand Up @@ -52,21 +52,29 @@ QUnit.test('Calling resetProgressBar should reset the components displaying time

// Do reset
player.resetProgressBar_();
player.duration(0);
// Allows to have a duration state similar to player.reset() by combining the durationchange
player.duration(NaN);
player.trigger('durationchange');
clock.tick(30);

const calculateDistance = sinon.spy(seekBar, 'calculateDistance');

// Simulate a mouse move
seekBar.handleMouseMove({ offsetX: 1 });

assert.equal(player.currentTime(), 0, 'player current time is 0');

// Current time display
assert.equal(currentTimeDisplay.textNode_.textContent, '0:00', 'current time display is 0:00');
// Duration display
assert.equal(durationDisplay.textNode_.textContent, '0:00', 'duration display is 0:00');
assert.equal(durationDisplay.textNode_.textContent, '-:-', 'duration display is -:-');
// Remaining time display
assert.equal(remainingTimeDisplay.textNode_.textContent, '0:00', 'remaining time display is 0:00');
assert.equal(remainingTimeDisplay.textNode_.textContent, '-:-', 'remaining time display is -:-');
// Seek bar
assert.equal(seekBar.getProgress(), '0', 'seek bar progress is 0');
assert.equal(seekBar.getAttribute('aria-valuetext'), '0:00 of 0:00', 'seek bar progress holder aria value text is 0:00 of 0:00');
assert.equal(seekBar.getAttribute('aria-valuetext'), '0:00 of -:-', 'seek bar progress holder aria value text is 0:00 of -:-');
assert.equal(seekBar.getAttribute('aria-valuenow'), '0.00', 'seek bar progress holder aria value now is 0.00');
assert.ok(!calculateDistance.called, 'calculateDistance was not called');
// Load progress
assert.equal(seekBar.loadProgressBar.el().textContent, 'Loaded: 0.00%', 'load progress bar textContent is Loaded: 0.00%');
assert.equal(seekBar.loadProgressBar.el().style.width, '0%', 'load progress bar width is 0%');
Expand All @@ -76,6 +84,7 @@ QUnit.test('Calling resetProgressBar should reset the components displaying time
assert.equal(seekBar.playProgressBar.timeTooltip.el().textContent, '0:00', 'player progress bar time tooltip is 0:00');

clock.restore();
calculateDistance.restore();
player.dispose();
});

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