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Descriptor Heap Management #105

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vilbeyli opened this issue Aug 28, 2020 · 0 comments
Open

Descriptor Heap Management #105

vilbeyli opened this issue Aug 28, 2020 · 0 comments

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@vilbeyli
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vilbeyli commented Aug 28, 2020

Problem

Reloading the same scene will cause SRV heap (StaticResourceViewHeap) to run out of memory after a couple tries. 'Allocate and Forget' is the current strategy for descriptors.

Potential solutions

  • Unload/ReInitialize/Load Renderer (quick, suboptimal)
  • Separate Heaps for Engine vs Scene resources (requires copy desc?)
  • Descriptor Heap Management using one of the architectures in the links below

Resources

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