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Reloading the same scene will cause SRV heap (StaticResourceViewHeap) to run out of memory after a couple tries. 'Allocate and Forget' is the current strategy for descriptors.
Problem
Reloading the same scene will cause SRV heap (
StaticResourceViewHeap
) to run out of memory after a couple tries. 'Allocate and Forget' is the current strategy for descriptors.Potential solutions
Resources
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