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# Alexandre B A Villares - https://abav.lugaralgum.com / sketch - a - day | ||
SKETCH_NAME = "s169" # 180617 | ||
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add_library('peasycam') | ||
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points, lines, walls, floors = [], [], [], [] | ||
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def setup(): | ||
global space | ||
size(600, 600, P3D) | ||
# hint(DISABLE_DEPTH_TEST) | ||
strokeWeight(2) | ||
# noSmooth() | ||
cam = PeasyCam(this, 100) | ||
cam.setMinimumDistance(100) | ||
cam.setMaximumDistance(1000) | ||
grid_dim = 10 | ||
space = width / grid_dim | ||
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for ix in range(grid_dim): | ||
for iy in range(grid_dim): | ||
for iz in range(grid_dim): | ||
x = space / 2 + ix * space - width / 2 + random(2) | ||
y = space / 2 + iy * space - width / 2 + random(2) | ||
z = space / 2 + iz * space - width / 2 # + random(-2, 2) | ||
points.append(PVector(x, y, z)) | ||
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for p1 in points: | ||
for p2 in points: | ||
if p1 != p2: | ||
stroke(200, 0, 100) | ||
if (dist(p1.x, p1.y, p1.z, | ||
p2.x, p2.y, p2.z) < space * 1): | ||
lines.append((p1, p2)) | ||
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for (p1, p2) in lines: | ||
for (p3, p4) in lines: | ||
if p1 != p3 and p1 != p4 and p2 != p3 and p2 != p4: | ||
# walls | ||
if p1.z == p2.z and p3.z == p4.z and p1.z != p3.z: | ||
if (dist(p1.x, p1.y, p1.z, | ||
p3.x, p3.y, p3.z) < space + 3 and | ||
dist(p2.x, p2.y, p2.z, | ||
p4.x, p4.y, p4.z) < space + 3): | ||
walls.append((p1, p2, p3, p4)) | ||
# floors | ||
if p1.z == p2.z and p3.z == p4.z and p1.z == p3.z: | ||
if (dist(p1.x, p1.y, p1.z, | ||
p3.x, p3.y, p3.z) < space + 3 and | ||
dist(p2.x, p2.y, p2.z, | ||
p4.x, p4.y, p4.z) < space + 3): | ||
floors.append((p1, p2, p3, p4)) | ||
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println(len(floors)) | ||
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def draw(): | ||
background(200) | ||
noStroke() | ||
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fill(0, 0, 200, 100) | ||
for (p1, p2, p3, p4) in walls: | ||
beginShape() | ||
vertex(p1.x, p1.y, p1.z) | ||
vertex(p2.x, p2.y, p2.z) | ||
vertex(p4.x, p4.y, p4.z) | ||
vertex(p3.x, p3.y, p3.z) | ||
endShape(CLOSE) | ||
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fill(200, 100, 0) | ||
for (p1, p2, p3, p4) in floors: | ||
beginShape() | ||
vertex(p1.x, p1.y, p1.z) | ||
vertex(p2.x, p2.y, p2.z) | ||
vertex(p4.x, p4.y, p4.z) | ||
vertex(p3.x, p3.y, p3.z) | ||
endShape(CLOSE) | ||
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for (p1, p2) in lines: | ||
stroke(200, 0, 100) | ||
line(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z) | ||
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for p in points: | ||
pushMatrix() | ||
translate(p.x, p.y, p.z) | ||
fill(0) | ||
noStroke() | ||
box(2) | ||
popMatrix() |