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Try following codepush documentation to extract the bundled resources to a directory. You should see in the raw directory that the only things bundled from viro will be the everything BUT the textures.
It may be linked to how resources are working inside of android.
I fixed this issue by moving theses textures to a server and referencing these from a setMaterial call.
Also please note I am using the viro community fork (which I think you should also be using)
Environment
Please provide the following information about your environment:
Description
<Viro3DObject source={require("./hop_qua_lac_lu.vrx")} resources={[require("./giftTex.png")]} position={randomPosition} scale={[0.02, 0.02, 0.02]} type="VRX" animation={{ name: "giftJnts|giftJnts|Take 001|BaseLayer", delay: 1000, loop: true, run: true, }} onClick={() => { actionGetGift() }} lightReceivingBitMask={3} shadowCastingBitMask={2} />
I don't know if the problem is in Viro or Code Push, source and resources have changed to uri but still no work
Anyone knows about it?
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