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@vis2k vis2k released this Jan 16, 2020 · 3 commits to master since this release

7.2.0 (2020-01-16)

Features

Assets 3

@vis2k vis2k released this Jan 13, 2020 · 12 commits to master since this release

7.1.3 (2020-01-13)

Bug Fixes

  • Telepathy works on .net core again (cb3d9f0)
Assets 3
  • v7.1.2
  • 42a2f9b
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  • v7.1.2
  • 42a2f9b
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@vis2k vis2k released this Jan 12, 2020 · 15 commits to master since this release

7.1.2 (2020-01-12)

Bug Fixes

Assets 3

@vis2k vis2k released this Jan 11, 2020 · 17 commits to master since this release

7.1.1 (2020-01-11)

Bug Fixes

  • StopHost with offline scene calls scene change twice (#1409) (a0c96f8)
Assets 3

@vis2k vis2k released this Jan 11, 2020 · 20 commits to master since this release

7.1.0 (2020-01-11)

Features

  • NetworkAnimator warns if you use it incorrectly (#1424) (c30e4a9)
Assets 3

@vis2k vis2k released this Jan 11, 2020 · 22 commits to master since this release

7.0.0 (2020-01-11)

Bug Fixes

  • fix release pipeline (2a3db0b)
  • release job requires node 10 (3f50e63)
  • syntax error in release job (2eeaea4)

Features

Performance Improvements

  • Use NetworkWriterPool in NetworkAnimator (#1421) (7d472f2)
  • Use NetworkWriterPool in NetworkTransform (#1422) (a457845)
Assets 3

@vis2k vis2k released this Jan 9, 2020 · 33 commits to master since this release

6.7.8 (2020-01-09)

Bug Fixes

  • #723 - NetworkTransform teleport works properly now (fd7dc5e)
Assets 3

@vis2k vis2k released this Jan 9, 2020 · 34 commits to master since this release

6.7.7 (2020-01-09)

Bug Fixes

  • #1241 - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join. (228b32e)
  • #1278 - only call initial state SyncVar hooks on clients if the SyncVar value is different from the default one. (#1414) (a3ffd12)
  • #1380 - NetworkConnection.clientOwnedObjects changed from uint HashSet to NetworkIdentity HashSet for ease of use and to fix a bug where DestroyOwnedObjects wouldn't find a netId anymore in some cases. (a71ecdb)
  • FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. (df9c29a)
Assets 3
  • v6.7.6
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  • v6.7.6
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@vis2k vis2k released this Jan 2, 2020 · 80 commits to master since this release

6.7.6 (2020-01-02)

Bug Fixes

  • it is not safe to modify this outside this class (bc7a961)
Assets 3

@vis2k vis2k released this Jan 2, 2020 · 87 commits to master since this release

6.7.5 (2020-01-02)

Bug Fixes

  • move NetworkStreamExtension in a namespace (12de543)
Assets 3
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