Skip to content
This repository has been archived by the owner on May 8, 2024. It is now read-only.

Streaming App for non NVIDIA PC's for PSVita [$25] #4

Open
CundC opened this issue Jul 31, 2019 · 13 comments
Open

Streaming App for non NVIDIA PC's for PSVita [$25] #4

CundC opened this issue Jul 31, 2019 · 13 comments
Labels
bounty Has a bountysource bounty active

Comments

@CundC
Copy link

CundC commented Jul 31, 2019

As the Title say it, it would accomplish to stream your Steam Machine on your vita, like the moonlight app but for non NVIDIA PC's


There is a $25 open bounty on this issue. Add to the bounty at Bountysource.

@Rinnegatamante
Copy link
Member

Is the original Steam Link app opensource? I know there's a Steam Link SDK but that's for building native apps for the Steam Link itself.

@Rinnegatamante Rinnegatamante changed the title Steam Link App for PSVita Steam Link App for PSVita [$10] Aug 1, 2019
@Rinnegatamante Rinnegatamante added the bounty Has a bountysource bounty active label Aug 1, 2019
@ghost
Copy link

ghost commented Aug 8, 2019

How would this be different to just using moonlight to open steam?

@CundC
Copy link
Author

CundC commented Aug 8, 2019

Its different for AMD User.

@Rinnegatamante
Copy link
Member

Rinnegatamante commented Aug 8, 2019

The bounty is invalid btw since Steam Link is indeed unportable (closed source). You should change the bounty target to something else i guess (something more generic like a streaming app for non NVIDIA users for example, even if PC Link exists ( http://vitadb.rinnegatamante.it/#/info/358 ) for this so i don't really think the bounty makes sense).

@CundC CundC changed the title Steam Link App for PSVita [$10] Streaming App for non NVIDIA PC's for PSVita [$10] Aug 8, 2019
@mirh
Copy link

mirh commented Aug 8, 2019

@JacekJagosz
Copy link

JacekJagosz commented Apr 13, 2021

I think this bounty no longer makes sense, as both Sunshine (Win/Linux) and Open Stream that is based on it work really well. There is even work in progress for supporting AMD encoder.
All you do after installing one of them is to connect to it from your Vita running Moonlight, a very mature app.

@mirh
Copy link

mirh commented Apr 13, 2021

I wouldn't really call either of them ready for prime time tbh.
Hell, one of them doesn't even have an actual lead developer anymore.

@JacekJagosz
Copy link

That is a great point, but to me Sunshine is reliable and I get higher video quality than I did with Nvidia's solution. So I think we don't need another Vita app, because Moonlight has all we need already, just the server could do with more development.
And from an end user I have exactly what I wanted already, I can reliably stream to my Vita from a PC no matter what GPU, and even from Linux. Just after you spend some time configuring it.

@mirh
Copy link

mirh commented Apr 13, 2021

I must admit that I didn't really try either.. I was just guesstimating maturity by judging the activity on the issue trackers.
And it turns out now they were left in a state where they are at least more working than not.

Still, as you can see by loki-47-6F-64/sunshine#62 the stalemate is real (when ever is that going to be merged after a year of abandon?).

@Rinnegatamante Rinnegatamante changed the title Streaming App for non NVIDIA PC's for PSVita [$10] Streaming App for non NVIDIA PC's for PSVita [$25] Apr 23, 2021
@banzai200
Copy link

Parsec has an arm executable on raspbian (that runs in a pi2 for what i've tested, but it adds a lot of input lag), but i don't think the source code is available for it.
There's an sdk (https://github.com/parsec-cloud/parsec-sdk), but i don't think that can do much
Here's a question, proly been asked already, but with the android wrapper games, could the same be done with parsec/steam link apps?

@JacekJagosz
Copy link

Why Parsec when we have Moonlight that works so well? And Sunshine as a host app got so much better too in recent months! I even saw people that used Parsec simply move to Moonlight+Sunshine

@banzai200
Copy link

Imo, i see 2 advantages
Parsec has support to multiple people in one server, and can be used more easily outside of local network, kinda how the ps4 server does it

@mirh
Copy link

mirh commented Sep 9, 2022

Multiple clients are supported since v0.2.0 (even though improvements could still be made I guess).
As for easier on-the-go.. you talking about NAT/port matters, or what else? It's not as ideal as if you had some external "professional grade server and WAN", but still.

It's far better to work on that, than on hacky wrappers for a something that you still wouldn't eventually have full control off anyway.

Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
bounty Has a bountysource bounty active
Projects
None yet
Development

No branches or pull requests

5 participants