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It's possible but it will be slow as hell. The 640x480 modes requires all the pixels to be updated per frame (~10Mb/s for 35 fps), and that is way beyond what a 386 can move (in fact, even 320x200 is too much for most ISA video cards). Also there are more problems, the 640x480 mode has only 16 colors, which requires a color conversion from the 256 colors that makes it even slower.
Thanks for the info - that's a shame. I wonder if the game could be converted to 16 colours easily? My T5200 plasma display does 16 colours/shades of orange. Perhaps that would squeeze out additional FPS, although I'm likely an edge case. Cheers
Maybe you can try the 80x50 text mode, it uses only 16 colors and should be filling all the screen. The resolution may be a bit low, but it should run well on that 386DX at 20MHz. I'll also add a double height resoultion version of that mode, so it renders at 80x100, which should be very playable even at that resolution.
BTW I had one of those "minimalistic" laptops in the past, now I miss it.
Hi there, I have a 386 with 640x480 VGA display (Toshiba T5200). Like many games/DOS apps, Doom is letterboxed (computer doesn't do "scaling").
This is a long shot - do you think it's possible for FastDoom to run in VGA mode/640x480?
Really keen to try fastdoom as vanilla doom is almost playable at postage stamp 🤏settings on the Toshy!
Thanks!
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