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This repository has been archived by the owner on Mar 11, 2024. It is now read-only.
While the current code works, Cairo is drawn on the CPU rather than the GPU which might be less performant. On a more important note, Cairo uses physical pixels rather than logical pixels for its sizing. This can make drawing blurry while using GDK_SCALE=2 (e.g. for HIDPI screens).
The text was updated successfully, but these errors were encountered:
While the current code works, Cairo is drawn on the CPU rather than the GPU which might be less performant. On a more important note, Cairo uses physical pixels rather than logical pixels for its sizing. This can make drawing blurry while using GDK_SCALE=2 (e.g. for HIDPI screens).
The text was updated successfully, but these errors were encountered: