Keys for Active Effects
VK Dolea edited this page Aug 4, 2022
·
8 revisions
Here is a (non-extensive) list of the most likely keys to be used for active effects - use them to create your custom effects. Enjoy!
Expected Bonus for | Key (until v9) | Key (v10 and beyond) |
---|---|---|
All Tests | data.testMod |
system.testMod |
All Attacks | data.attackMod |
system.attackMod |
All Damage Rolls | data.dmgMod |
system.dmgMod |
Accuracy | data.abilities.acc.total |
system.abilities.acc.total |
Communication | data.abilities.comm.total |
system.abilities.comm.total |
Constitution | data.abilities.cons.total |
system.abilities.cons.total |
Cunning | data.abilities.cunn.total |
system.abilities.cunn.total |
Dexterity | data.abilities.dex.total |
system.abilities.dex.total |
Fighting | data.abilities.fight.total |
system.abilities.fight.total |
Inteligence | data.abilities.int.total |
system.abilities.int.total |
Magic | data.abilities.magic.total |
system.abilities.magic.total |
Perception | data.abilities.per.total |
system.abilities.per.total |
Strength | data.abilities.str.total |
system.abilities.str.total |
Willpower | data.abilities.will.total |
system.abilities.will.total |
Defense | data.defense.total |
system.defense.total |
Armor Rating / Impact Armor | data.armor.impact |
system.armor.impact |
Ballistic Armor | data.armor.ballistic |
system.armor.ballistic |
Defend Maneuver Bonus | data.defend.total |
system.defend.total |
Guard Up Maneuver Bonus | data.guardUp.total |
system.guardUp.total |
All Out Attack Damage Bonus | data.allOutAttack.total |
system.allOutAttack.total |
Maximum Health/Fortune | data.health.max |
system.health.max |
Maximum Conviction | data.conviction.max |
system.conviction.max |
Maximum Power/Spell Points | data.powerPoints.max |
system.powerPoints.max |
Aim Maneuver Bonus | data.aim.total |
system.aim.total |
Armor Penalty | data.armor.penalty |
system.armor.penalty |
Speed | data.speed.total |
system.speed.total |
Toughness | data.armor.toughness.total |
system.armor.toughness.total |
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