Hand detection and gestures #352
Replies: 2 comments 2 replies
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re: mediapipe - one is just hand box detector, second actually analyzes whats inside the box (actual keypoints) and third is combined one by mediapipe, but how they did the glue two models together uses proprietary ops from mediapipe which makes it a non-portable option. why i'm not using mediapipe hand detector by default? because it behaves like it assumes there is hand in the frame. so if you try to run with hand not in frame, it will report false-positives high degree of confidence. its great if hand is visible, otherwise its horrible - and since now, why are you getting always empty results - i'll check that. can you open an issue so i can track it. a bit overloaded with other stuff at the moment and if its just a discussion item, it may get forgotten. |
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How different is the MediaPipe hand model from human and this demo? In their demo I don't see any false positives but a very accurate detection of hands. |
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Hi Vlad!
While testing hand features (in the web demo), I noticed that the MediaPipe detector
handdetect.json
result is always empty.Do you mind checking?
I'd like to have your opinion regarding hand model alternatives in terms of accuracy and performance.
MediaPipe Hand Landmark
,MediaPipe HandPose (HandDetect)
, andMediaPipe HandPose (HandSkeleton)
models?Thank you so much!
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