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Stack.h
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Stack.h
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/* Copyright 2018 Margineanu Nicolae-Vladut */
#ifndef STACK_H__
#define STACK_H__
template <typename T, int N>
class Stack {
private:
int topLevel; // capul stivei
int defaultCapacity = N;
int expandFactor = 40;
int maxCapacity;
T *data;
public:
// Constructor
Stack(){
topLevel = 0;
maxCapacity = defaultCapacity;
data = new T[maxCapacity];
}
// Alt constructor
explicit Stack(int initialCapacity) {
topLevel = 0;
maxCapacity = initialCapacity;
data = new T[maxCapacity];
}
// Copy-constructor
// Stiva mea nu trebuie sa copieze o alta stiva
Stack(const Stack &object) {}
// Destructorul
~Stack() {
if (!this->isEmpty()) {
delete[] data;
}
}
// Copy-assignement
// Stiva mea nu trebuie sa i se atribuie unei alte stive
Stack& operator=(const Stack& obj) {}
// adaugam un element in capul stivei
void push(T element) {
if (topLevel == maxCapacity) {
maxCapacity *= expandFactor;
T *aux = new T[maxCapacity];
for (int i = 0; i < topLevel; i++) {
aux[i] = data[i];
}
delete[] data;
data = aux;
}
data[topLevel++] = element;
}
// sterge capul stivei
void pop(){
if(!this->isEmpty()){
topLevel--;
}
}
// returneaza capul stivei
T& peek(){
return data[topLevel-1];
}
bool isEmpty(){
return (!topLevel) ? true : false;
}
int size(){
return topLevel;
}
};
#endif // STACK_H__