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More motion graphics primitives #31
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Up priority for Video/Audio integration. May be worth to have integration with touying. |
vello
graphics primitives
@AbstractiveNord this is related to #20 |
Would love to see polygons too, but I guess this should be handled upstream (linebender/kurbo#335)? |
@musjj It's actually doable using the Bezier Curve, it supports, line, quadratic curve, and cubic curve. Right now it's just that it may be a little tedious to do it, and might need a better interface. |
should this be moved to bevy_vello_graphics? |
@aymey not really, at least not all of them, some of them are not related to vector graphics. I think we will move the individual issues into their respective repo and keep this issue here to track all of them. |
Creating animations typically requires more primitives to work with.
A good reference point of what we are lacking at the moment is the motion canvas API docs.
Personally below are some of the must have components for creating a motion graphics video:
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