VR-Based Education With STIR and TURB
- Alpha Rendering Engine extending WebGL
- QuickXR - Custom WebXR framework (a-frame is not so cool, slow, non-use case specific)
- TURB Phase - 1: Answer Generation from Question and Context (superior to BERT - add in graphs and tables showing it)
- STIR 50% - Support Mesh Creation (show tables and graphs if any)
- Asset Generation and TURB model deployment
- VR Environment (Desktop and Headset supported) for context and question input from user with
Web Speech API
- Integration with WebXR and building VR UI components
- Rendering Engine - Beta Candidate
- 75% or use-case dependent component completion of QuickXR
- TURB Phase - 2: Context based questions generator. Integration with Sub model from Phase 1
- STIR 75 - 90% implementation - all complete except hyper parameter fine tuning
- Phase 2 Model deployment
- Web Player implementation
- QuickXR integration, web player integration, context extraction - declarative and model-based
- Rendering Engine - Release Candidate
- QuickXR - Release Candidate
- TURB Phase - 3: Context based summary generator. Integration with Sub model from Phase 1 & 2
- STIR 100% with edge caching and hyper parameter fine tuning
- Phase 3 Model deployment
- QuickXR bridge with STIR and TURB