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It would be useful to have an activate() callback function that is called after Gamestate.pop(). Otherwise, there is no way to figure out when a state gets activated (the enter() callback function is not called on the new state after Gamestate.pop()).
The use case is to use Löve Frames’ state system: the state needs to be changed when a new state is activated.
The text was updated successfully, but these errors were encountered:
It would be useful to have an
activate()
callback function that is called afterGamestate.pop()
. Otherwise, there is no way to figure out when a state gets activated (theenter()
callback function is not called on the new state afterGamestate.pop()
).The use case is to use Löve Frames’ state system: the state needs to be changed when a new state is activated.
The text was updated successfully, but these errors were encountered: