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Build Instructions #22
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This repository is currently still in development, so I don't recommend building and testing it right now (because there's code that is hard-coded and scene-specific), but I'll explain you through it briefly.
Since the cell (used for searching surfels) sizes are hard-coded, you'll probably need to resize the scene down. I'll fix that later. |
Thanks! I'll be patient for now then and revisit this project once it's perhaps a little further along. |
Hi! I wanted to check this implementation of Surfel GI out myself, but I couldn't quite figure out how to build the custom render passes against Falcor. Are there any instructions for this?
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