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EoS Error #136
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Best solution would be to include more options. As it stands right now, I have to install r4, let it take over a week to index all the games, then update to r6 and clear the game cache. I'm not willing to do that. |
You can uninstall gfe in the host, delete al hidden folders in
users/local/apps... And reinstall again, there will be only what you add
manually
El 22/2/2017 16:50, "Shayne Hartford" <notifications@github.com> escribió:
…
- Luna Version: Latest
- nVidia GeForce Experience Version: Latest
- Moonlight Embedded Version: Latest
- OSMC Version: Latest
*Expected Behaviour:*
Load game lost
*Actual Behaviour:*
EoS Error
So, clicking the host, shows its trying to get game info, for games that
are installed, but not in the GFE list...
I only want steam to show up on the list, because Luna doesn't launch the
game half the time...
But it closes the game loading screen shortly after and shows a check log
EoS error.
I can get it to keep the screen up with an older version that doesn't use
EoS, but does not progress forward.
Tried reinstalling OSMC multiple times.
I've tried disabling telemetry, disabling all game scrapers. etc... but it
still tries to search for games despite me not wanting it to.
At one point it was slowly progressing through the game list in the past,
but i've got over 50 games and it took almost an hour to scrape each game.
I cannot deal with that speed.
Let me know if you need logs
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@ShayBox Thanks for your feedback. You can find answers to your individual points below, but I took the liberty to group similar points from your two comments together.
Thanks to EOS, that shouldn't be necessary ...
... and that's not really an accurate description of the issue. From what I could gather by looking through the exceptions thrown today, requests to nvidia's GFE API were refused, which caused an exception. It's on my list now.
There's never any need to reinstall OSMC when Luna's misbehaving. Just delete the addon and the entire addon data for the Kodi profile in use.
As @v4mpir0ck already hinted, this seems to be a GFE issue - the list is being pulled from the host and processed accordingly. Nothing is added or removed, there's only some caching for games that have been there before and are present after the refresh.
Would be interesting why that is. Only get that when RE7 fails to launch, after which I have to reboot my host because everything else fails to launch as well. So far I've only encountered this with this single game and moonlight's output didn't show anything unusual. In fact, a streaming session is started and shows my Windows Desktop. If it doesn't do anything on your end then this might be worth investigating, but more information would be needed.
Obviously this is absolutely intentional and there will be not option to disable this behaviour. First and foremost since on most occasions when an exception is fired while a dialog window is open it will lock up the entire UI, forcing you to restart Kodi.
... because that's what Luna is designed to do. List all your installed games and gather additional information if you choose to do so (information from the host machine is always pulled).
This is for two reasons mostly: some of the APIs are slow (especially TGDB, which is the only one that works right now) and parsing the results even more so if they are returned as XML as the results can be quite large (again, TGDB ...) and there's no cElementTree implementation on OSMC by default.
This won't happen for everything that's added, the reason is pretty much the same as above for why there will be no option to disable closing the dialog.
I really do not like the tone of that bit. Please always keep in mind that I'm doing this in my spare time and very obviously do not get paid for this, i.e. providing free software which is developed and maintained solely by myself plus providing support for all kinds of related or possibly unrelated issues (though I'm glad to say that the community seems to be growing and more people start to chime in). Yes, it is fun but it also took hundreds of hours so far, while still working and attending university. That being said: I do value the input of people who use Luna (maybe even a lot) and want to see certain features implemented and want to project to grow. I also got more than enough plans and ideas myself on making it better, faster and more user friendly than I actually have time for. So - again - thank you for your feedback. As soon as I can find some time I will apply a fix that certain requests don't cause exceptions anymore and log their error instead. |
Well the last stable version is tagged as alpha. So normally it is alpha > beta > rc > rtm in terms of stability. So even though it is tagged as Pre-Release I expected the rc to be more stable then the alpha. So its basically the rc for v0.7.0-alpha? |
Ever since 0.6.0 the more stable releases aren't tagged with GitHub's pre-release tag anymore. That distinction is needed to allow for differentiation between ... well, more or less stable releases and to give users the choice to update to the "latest and greatest" which will naturally be more error prone. While you are correct about the general order of the lifecycle, it is beyond me why you would also ignore the context of the releases leading up to this point (especially the release notes for the initial 0.6.0 release). Yes, bending best practices a bit ... but again, quick, easy and reliable solution. Alternative would have been to hold all updates back until they're "ready", but I thought it a good idea to allow early access and get feedback - which is the reason why so many things about 0.7.0 have been discovered (and fixed) so far. Edit: was a bit out of line with the last sentence the night before, for which I'd like to apologise. As of right now, I don't know if this plan will hold up as expectations in terms of stability will naturally grow by then and so will the pressure on myself. |
@ShayBox
I think this would be inline with what you want (disabling the indexing altogether except for Steam) while still building a foundation for a more general filter (thinking genres, MP titles - if that information is available -, ...). |
Expected Behaviour:
Load game lost
Actual Behaviour:
EoS Error
So, clicking the host, shows its trying to get game info, for games that are installed, but not in the GFE list...
I only want steam to show up on the list, because Luna doesn't launch the game half the time...
But it closes the game loading screen shortly after and shows a check log EoS error.
I can get it to keep the screen up with an older version that doesn't use EoS, but does not progress forward.
Tried reinstalling OSMC multiple times.
I've tried disabling telemetry, disabling all game scrapers. etc... but it still tries to search for games despite me not wanting it to.
At one point it was slowly progressing through the game list in the past, but i've got over 50 games and it took almost an hour to scrape each game. I cannot deal with that speed.
Let me know if you need logs
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