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[debug] pbrt-v3-scenes/villa scene #111
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Let's focus on this area: Film "image"
...
"float cropwindow" [ 0 0.25 0.75 1 ] |
Most likely the problem is that we do not deal with > rg shadowalpha
geometry.pbrt
136: Shape "plymesh" "string filename" "geometry/mesh_00032.ply" "float shadowalpha" [0]
144: Shape "plymesh" "string filename" "geometry/mesh_00034.ply" "float shadowalpha" [0]
150: Shape "plymesh" "string filename" "geometry/mesh_00035.ply" "float shadowalpha" [0]
162: Shape "plymesh" "string filename" "geometry/mesh_00037.ply" "float shadowalpha" [0]
180: Shape "plymesh" "string filename" "geometry/mesh_00040.ply" "float shadowalpha" [0]
186: Shape "plymesh" "string filename" "geometry/mesh_00041.ply" "float shadowalpha" [0]
740: Shape "plymesh" "string filename" "geometry/mesh_00068.ply" "float shadowalpha" [0]
1323: Shape "plymesh" "string filename" "geometry/mesh_00137.ply" "float shadowalpha" [0]
1463: Shape "plymesh" "string filename" "geometry/mesh_00146.ply" "float shadowalpha" [0]
1559: Shape "plymesh" "string filename" "geometry/mesh_00162.ply" "float shadowalpha" [0]
1627: Shape "plymesh" "string filename" "geometry/mesh_00174.ply" "float shadowalpha" [0]
2127: Shape "plymesh" "string filename" "geometry/mesh_00258.ply" "float shadowalpha" [0]
2147: Shape "plymesh" "string filename" "geometry/mesh_00262.ply" "float shadowalpha" [0]
2173: Shape "plymesh" "string filename" "geometry/mesh_00267.ply" "float shadowalpha" [0]
2181: Shape "plymesh" "string filename" "geometry/mesh_00269.ply" "float shadowalpha" [0] |
wahn
referenced
this issue
Aug 27, 2019
wahn
referenced
this issue
Aug 27, 2019
wahn
referenced
this issue
Aug 27, 2019
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Currently (commit 09e476c) the villa test scene renders differently for C++ ...
... and Rust
Assumption: Something might go wrong with the glass material and letting light trough ...
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