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[Feature] Can we have a version for vmangos? #1

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rogical opened this issue Jun 17, 2023 · 3 comments
Open

[Feature] Can we have a version for vmangos? #1

rogical opened this issue Jun 17, 2023 · 3 comments

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@rogical
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rogical commented Jun 17, 2023

Thanks!

@walkline
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Thank you for this question @rogical!
At this point, there are several things that have not been implemented, including a mailing system (currently in progress), an auction house, groups, arena and battleground queues, and other functionalities. For me, prioritizing the implementation of these features is important. Once the project becomes more mature and approaches production readiness, it would be a good idea to consider adding support for vmangos.
However, since it's an open-source project, if someone decides to work on adding vmangos support, I'm willing to provide support.

@ValeTheVioletMote
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I wonder if it'd be easier to start from vanilla (less features to handle upfront). Can build up to Wotlk from there...

@noisiver
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noisiver commented Jan 9, 2024

I wonder if it'd be easier to start from vanilla (less features to handle upfront). Can build up to Wotlk from there...

This is old but I still want to chime in.

I don't think it would be for a few reasons.

Battle.net is one of those things that will most likely never see the light of day so that can't be included in the list of things WotLK had that Vanilla didn't.
Battlegroups were added in patch 1.12 but they still existed in WotLK except the dungeon finder was added to it in patch 3.3.
According to my research WotLK has the largest player base of any version of the game when it comes to emulators and private servers, therefore it really makes the most sense to start there and use that as much as possible.

I don't know which would be the best choice. Not only does it matter what walkline (in this case) wants to do but do you start with the simpler choice and when polished and stable start adding more features on top of it or do you start at the "deep end" and then disable features based on the version of the game (and demand).
As merely a hobby developer I choose to believe the "deep end" is the best choice because no one is going to polish WotLK to the point of perfection before progressing the core into Cataclysm - they jump right into Cataclysm right from the get go if that is their goal.

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