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Units Attacking from Transporter Use Wrong Tile Size #24
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(by iddqd-mail) |
(by andre-ng) |
(by iddqd-mail) |
(by andre-ng) |
(by iddqd-mail) |
(by andre-ng)
I have tested it and can confirm this fix works. |
Units attacking from a transporter seemingly use their own tile size to calculate whether the enemy is within range, rather than the container's tile size.
I changed the CUnit::MapDistanceTo function to use the container's tile size instead of the unit's own tile size if it is inside a container, but that didn't fix the issue with range not being calculated correctly.
Imported from Launchpad using lp2gh.
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