Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

AICA audio channels prematurely releasing #79

Open
snickerbockers opened this issue Jan 21, 2020 · 0 comments
Open

AICA audio channels prematurely releasing #79

snickerbockers opened this issue Jan 21, 2020 · 0 comments

Comments

@snickerbockers
Copy link
Member

This problem effects Skies of Arcadia, Star Wars Episode I Racer, and probably many other games.

In both cases, there are two channels which are apparently supposed to continue playing but don't because their attenuation level reaches the release threshold. In SWep1 Racer this happens during sufficiently-long FMVs such as the Star Wars opening crawl. In SoA this happens at the main menu screen while the theme music is playing.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant