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Wireframe gizmos render over opaque objects with Post-Processing stack #801

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daleeidd opened this issue Apr 7, 2021 · 2 comments
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BIRP Issues that only affect the Built-in Render Pipeline version of Crest. Unity Bug Issues we have confirmed or suspect are issues with Unity

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@daleeidd
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daleeidd commented Apr 7, 2021

Describe the bug
Wireframe gizmos render over opaque objects when a Post-Processing Layer is added to the camera.

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What we expect:

1111

What we see:

111

Versions
Built-in render pipeline
All Unity versions

Platform
All platforms

Additional context
Unity Issue Tracker #1124862. It also affects the grid. We use these a lot. Please upvote to have this fixed.

@daleeidd daleeidd added Unity Bug Issues we have confirmed or suspect are issues with Unity BIRP Issues that only affect the Built-in Render Pipeline version of Crest. labels Apr 7, 2021
@daleeidd
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For anyone wanting a workaround, please disable Post-Processing for the scene view camera:

PP Fix

@daleeidd
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daleeidd commented Apr 4, 2024

Fixed in post-processing package 3.4.0.

@daleeidd daleeidd closed this as completed Apr 4, 2024
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Labels
BIRP Issues that only affect the Built-in Render Pipeline version of Crest. Unity Bug Issues we have confirmed or suspect are issues with Unity
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