Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

iOS support? #39

Closed
y-ich opened this issue May 17, 2017 · 3 comments
Closed

iOS support? #39

y-ich opened this issue May 17, 2017 · 3 comments

Comments

@y-ich
Copy link

y-ich commented May 17, 2017

Hi.

I am very sorry that your nice weblas does not work on iOS Safari since iOS Safari does not support WEBGL_color_buffer_float.
Is it hard for weblas to support half precision?
iOS Safari seems to support half float fully.
Please give me your suggestion.

Thanks.

@waylonflinn
Copy link
Owner

waylonflinn commented May 31, 2017

Thanks for the feedback. Could you elaborate more on the scenario that generates the problem?

Here are my current understandings. If these deviate from your experience, please inform.

  • Non-pipeline usage should be fine on IOS.
  • Pipeline usage requires support for rendering to floating point textures.

I expect the second case to be resolved with implementation and widespread availability of WebGL 2.0. For more information see the Khronos Group WebGL 2.0 Announcement (more specifically, pages 8 and 14).

@y-ich
Copy link
Author

y-ich commented Jun 1, 2017

Sorry for my misunderstanding.

What I knew later is that iOS Safari does not support even WEBGL_color_buffer_half_float.
So you can not initialize buffer by float or half float on your WebGL#bindOutputTexture.

So I think,

  • Even non-pipeline usage may not work fine on IOS.
  • WebGL 2.0 will resolve this issue.

Thank you for your efforts. I am looking for WebGL 2.0.

@waylonflinn
Copy link
Owner

Closing for now. Reopen if WebGL 2.0 doesn't address these issues.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants