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iOS support? #39
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Thanks for the feedback. Could you elaborate more on the scenario that generates the problem? Here are my current understandings. If these deviate from your experience, please inform.
I expect the second case to be resolved with implementation and widespread availability of WebGL 2.0. For more information see the Khronos Group WebGL 2.0 Announcement (more specifically, pages 8 and 14). |
Sorry for my misunderstanding. What I knew later is that iOS Safari does not support even WEBGL_color_buffer_half_float. So I think,
Thank you for your efforts. I am looking for WebGL 2.0. |
Closing for now. Reopen if WebGL 2.0 doesn't address these issues. |
Hi.
I am very sorry that your nice weblas does not work on iOS Safari since iOS Safari does not support WEBGL_color_buffer_float.
Is it hard for weblas to support half precision?
iOS Safari seems to support half float fully.
Please give me your suggestion.
Thanks.
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