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Releasing builds for linux/mac/windows #12
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Yep, there's https://github.com/electron-userland/electron-packager or https://www.npmjs.com/package/electron-builder for building, and https://www.npmjs.com/package/publish-release or https://github.com/ngoldman/gh-release for releasing to github. Probably lots of others out there too. |
Yeah, so far we haven't introduced any native dependencies. As long as we're careful never to do that, we won't need to manually compile on each platform in order to produce an executable for each platform. You can run |
OS X apps are usually bundled into a How do we bundle the Windows version? Looks like there's lots of files in the output folder, like .DLLs, that are required by, but not embedded within, Same with the Linux release. Can we make a cc @maxogden @mafintosh - do you guys have any thoughts? |
Check out https://www.npmjs.com/package/electron-builder, though I haven't On Sun, Mar 20, 2016 at 4:40 AM, Feross Aboukhadijeh <
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The first WebTorrent release (v0.0.0) is live! You can get it from the GitHub releases page here: https://github.com/feross/webtorrent-app/releases/tag/v0.0.0 There's a .dmg file for easy installation on OS X. There is a built-in auto-updater so users will get improvements automatically. New releases (if any exist) are downloaded over I'm going to release v0.0.1 later tonight to test that the auto-updater is working as expected! |
We have releases for all platforms. Windows has an installer now. The linux one is just a folder of files for now. Closing this! |
Is it easy to build for several platform and put it in a github release ?
Anyway I think it can be important ,once the app is ready, for people that don't want to install node.js (themselves). Especially on windows(/mac).
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