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command.go
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command.go
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package nsq
import (
"bytes"
"encoding/binary"
"encoding/json"
"fmt"
"io"
"strconv"
"time"
)
var byteSpace = []byte(" ")
var byteNewLine = []byte("\n")
// Command represents a command from a client to an NSQ daemon
type Command struct {
Name []byte
Params [][]byte
Body []byte
}
// String returns the name and parameters of the Command
func (c *Command) String() string {
if len(c.Params) > 0 {
return fmt.Sprintf("%s %s", c.Name, string(bytes.Join(c.Params, byteSpace)))
}
return string(c.Name)
}
// WriteTo implements the WriterTo interface and
// serializes the Command to the supplied Writer.
//
// It is suggested that the target Writer is buffered
// to avoid performing many system calls.
func (c *Command) WriteTo(w io.Writer) (int64, error) {
var total int64
var buf [4]byte
n, err := w.Write(c.Name)
total += int64(n)
if err != nil {
return total, err
}
for _, param := range c.Params {
n, err := w.Write(byteSpace)
total += int64(n)
if err != nil {
return total, err
}
n, err = w.Write(param)
total += int64(n)
if err != nil {
return total, err
}
}
n, err = w.Write(byteNewLine)
total += int64(n)
if err != nil {
return total, err
}
if c.Body != nil {
bufs := buf[:]
binary.BigEndian.PutUint32(bufs, uint32(len(c.Body)))
n, err := w.Write(bufs)
total += int64(n)
if err != nil {
return total, err
}
n, err = w.Write(c.Body)
total += int64(n)
if err != nil {
return total, err
}
}
return total, nil
}
// Identify creates a new Command to provide information about the client. After connecting,
// it is generally the first message sent.
//
// The supplied map is marshaled into JSON to provide some flexibility
// for this command to evolve over time.
//
// See http://bitly.github.io/nsq/clients/tcp_protocol_spec.html#identify for information
// on the supported options
func Identify(js map[string]interface{}) (*Command, error) {
body, err := json.Marshal(js)
if err != nil {
return nil, err
}
return &Command{[]byte("IDENTIFY"), nil, body}, nil
}
// Auth sends credentials for authentication
//
// After `Identify`, this is usually the first message sent, if auth is used.
func Auth(secret string) (*Command, error) {
return &Command{[]byte("AUTH"), nil, []byte(secret)}, nil
}
// Register creates a new Command to add a topic/channel for the connected nsqd
func Register(topic string, channel string) *Command {
params := [][]byte{[]byte(topic)}
if len(channel) > 0 {
params = append(params, []byte(channel))
}
return &Command{[]byte("REGISTER"), params, nil}
}
// UnRegister creates a new Command to remove a topic/channel for the connected nsqd
func UnRegister(topic string, channel string) *Command {
params := [][]byte{[]byte(topic)}
if len(channel) > 0 {
params = append(params, []byte(channel))
}
return &Command{[]byte("UNREGISTER"), params, nil}
}
// Ping creates a new Command to keep-alive the state of all the
// announced topic/channels for a given client
func Ping() *Command {
return &Command{[]byte("PING"), nil, nil}
}
// Publish creates a new Command to write a message to a given topic
func Publish(topic string, body []byte) *Command {
var params = [][]byte{[]byte(topic)}
return &Command{[]byte("PUB"), params, body}
}
// MultiPublish creates a new Command to write more than one message to a given topic.
// This is useful for high-throughput situations to avoid roundtrips and saturate the pipe.
func MultiPublish(topic string, bodies [][]byte) (*Command, error) {
var params = [][]byte{[]byte(topic)}
num := uint32(len(bodies))
bodySize := 4
for _, b := range bodies {
bodySize += len(b) + 4
}
body := make([]byte, 0, bodySize)
buf := bytes.NewBuffer(body)
err := binary.Write(buf, binary.BigEndian, &num)
if err != nil {
return nil, err
}
for _, b := range bodies {
err = binary.Write(buf, binary.BigEndian, int32(len(b)))
if err != nil {
return nil, err
}
_, err = buf.Write(b)
if err != nil {
return nil, err
}
}
return &Command{[]byte("MPUB"), params, buf.Bytes()}, nil
}
// Subscribe creates a new Command to subscribe to the given topic/channel
func Subscribe(topic string, channel string) *Command {
var params = [][]byte{[]byte(topic), []byte(channel)}
return &Command{[]byte("SUB"), params, nil}
}
// Ready creates a new Command to specify
// the number of messages a client is willing to receive
func Ready(count int) *Command {
var params = [][]byte{[]byte(strconv.Itoa(count))}
return &Command{[]byte("RDY"), params, nil}
}
// Finish creates a new Command to indiciate that
// a given message (by id) has been processed successfully
func Finish(id MessageID) *Command {
var params = [][]byte{id[:]}
return &Command{[]byte("FIN"), params, nil}
}
// Requeue creates a new Command to indicate that
// a given message (by id) should be requeued after the given delay
// NOTE: a delay of 0 indicates immediate requeue
func Requeue(id MessageID, delay time.Duration) *Command {
var params = [][]byte{id[:], []byte(strconv.Itoa(int(delay / time.Millisecond)))}
return &Command{[]byte("REQ"), params, nil}
}
// Touch creates a new Command to reset the timeout for
// a given message (by id)
func Touch(id MessageID) *Command {
var params = [][]byte{id[:]}
return &Command{[]byte("TOUCH"), params, nil}
}
// StartClose creates a new Command to indicate that the
// client would like to start a close cycle. nsqd will no longer
// send messages to a client in this state and the client is expected
// finish pending messages and close the connection
func StartClose() *Command {
return &Command{[]byte("CLS"), nil, nil}
}
// Nop creates a new Command that has no effect server side.
// Commonly used to respond to heartbeats
func Nop() *Command {
return &Command{[]byte("NOP"), nil, nil}
}