-
-
Notifications
You must be signed in to change notification settings - Fork 1k
/
02_Tutorial_part_2.cfg
928 lines (777 loc) · 31.3 KB
/
02_Tutorial_part_2.cfg
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
#textdomain wesnoth-tutorial
[tutorial]
id=2_Tutorial
name= _"Wesnoth Tutorial — Part II"
map_data="{campaigns/tutorial/maps/02_Tutorial_part_2.map}"
turns=26
{DEFAULT_SCHEDULE}
{SCENARIO_MUSIC battle-epic.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC casualties_of_war.ogg}
{EXTRA_SCENARIO_MUSIC heroes_rite.ogg}
{EXTRA_SCENARIO_MUSIC northerners.ogg}
[side]
side=1
controller=human
gold=123
canrecruit=yes
recruit=Elvish Fighter,Elvish Archer,Elvish Shaman
save_id=human_player
persistent=yes
team_name=player
user_team_name= _ "team_name^Student"
type=Fighter
id=student
name= _"Konrad"
facing=se
[/side]
[side]
side=2
controller=ai
gold=150
canrecruit=yes
recruit=Orcish Grunt,Wolf Rider,Orcish Archer
team_name=orcs
user_team_name= _ "team_name^Orcs"
type=Orcish Warrior
id=Thrag
name= _"Thrag"
facing=nw
[unit]
id=Dumbo
generate_name=yes
type=Orcish Grunt
x,y=9,13
# Make sure the two archers can't take him out!
[modifications]
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[ai]
{AI_SIMPLE_ALWAYS_ASPECT aggression 1.00}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0.30}
[/ai]
[/side]
[side]
side=3
controller=null
team_name=player
no_leader=yes
hidden=yes
[unit]
id=Galdrad
name= _"Galdrad"
type=Elvish Captain
x,y=12,2
{IS_HERO}
[/unit]
[/side]
[event]
name=prestart
{VARIABLE lhpu_msg_i 0}
{VARIABLE low_hp_unit_message[0].value ( _ "I hope I have a chance to retreat after this!")}
{VARIABLE low_hp_unit_message[1].value ( _ "One lucky attack by an Orcish Grunt, and I’m done for!")}
{VARIABLE low_hp_unit_message[2].value ( _ "Ouch! I could make use of some healing in a village.")}
{VARIABLE low_hp_unit_message[3].value ( _ "I had better retreat, before I get caught out with such low health!")}
[objectives]
side=1
[objective]
description= _"Defeat the Orc Leader"
condition=win
[/objective]
[objective]
description= _"Death of Konrad"
condition=lose
[show_if]
[have_unit]
id=student
gender=male
[/have_unit]
[/show_if]
[/objective]
[objective]
description= _"Death of Li’sar"
condition=lose
[show_if]
[have_unit]
id=student
gender=female
[/have_unit]
[/show_if]
[/objective]
{TURNS_RUN_OUT}
[/objectives]
# TEMP HACK FOR BUG IN MASTER
[move_unit]
id=Dumbo
to_x=11
to_y=14
[/move_unit]
[disallow_end_turn][/disallow_end_turn]
[/event]
[event]
name=start
[message]
speaker=student
message= _ "Ho, Galdrad! Has Delfador conjured something else to beat me with? A flock of scarecrows, perhaps?"
[/message]
{GENDER (
[message]
speaker=Galdrad
message= _ "This is no game, Konrad! Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you."
[/message]
) (
[message]
speaker=Galdrad
message= _ "This is no game, Li’sar! Orcs have encamped across the river. This is elven country; they are fools to enter here. We Elves are fast and hard to hit in forests. You must defeat their leader so they never threaten us again. I will advise you."
[/message]
)}
[message]
speaker=student
message= _ "What should I do?"
[/message]
{TALK_ABOUT Dumbo ( _ "First, we will have to deal with the Orcish Grunt stationed in the middle of the river. He should be little trouble.")}
{TALK_ABOUT Thrag ( _ "By then, their leader will have recruited more units to send against us and the real fight will begin.")}
{TALK_ABOUT_LOC 19,14 ( _ "See this dark blue water? It’s too deep for either side to cross. The orcs could slowly wade through that narrow band of shallow lighter-blue water in the east; but we could stand on the shore and force them to fight us from the water, where they are exposed and we are protected by the forest.")}
{TALK_ABOUT_LOC 9,14 ( _ "The more likely attack, then, is across the bridge. That middle island is the key: it has a village for healing injured units and forests in which we fight so well.")}
[message]
speaker=student
message= _ "Let’s go! Attack!"
[/message]
[message]
speaker=Galdrad
message= _ "Hang on! You need to gather your forces. Or do you intend to fight the orcs singlehandedly?"
[/message]
[if]
# Do we have a recall list at all? It’s possible that the player lost all their units in the first scenario
[have_unit]
side=1
x,y=recall,recall
search_recall_list=yes
[/have_unit]
[then]
[message]
speaker=Galdrad
message= _"I see you have veteran troops from your training! You should <i>recall</i> them as as to start off the battle with more experienced units."
[/message]
# It's impossible to have a lvl 3 unit by now, and rare to even have a lvl 2, but let's mention it anyway
[message]
speaker=Galdrad
message= _"Some of your units have also managed to level up. They’re even more formidable, so you should recall them first."
[show_if]
[have_unit]
side=1
x,y=recall,recall
level=2,3
search_recall_list=yes
[/have_unit]
[/show_if]
[/message]
[/then]
[else]
# Unlikely in any case
[message]
speaker=Galdrad
message= _"Unfortunately, none of your troops survived your training, so you will have to recruit new units. If you had any veteran troops, you could have <i>recalled</i> them to battle this scenario. More experienced units would have been of help against these orcs."
[/message]
[/else]
[/if]
[message]
speaker=narrator
caption= _"Recalling"
image=wesnoth-icon.png
message= _"In addition to recruiting new units each scenario, you can also <i>recall</i> your experienced veterans from previous scenarios, for the cost of 20 gold each. This allows you to build up a formidable army over the course of multiple scenarios by recalling your highest leveled troops or those with good combinations of traits and abilities. To recall a unit, right click while your leader stands on a keep and select the <i>Recall</i> option. Remember to also recruit new troops in addition to recalling old ones."
[/message]
# TODO: recommend recruits?
[message]
speaker=Galdrad
message= _"You also have two new types of units to recruit this scenario: Elvish Archers and Elvish Shamans. I’ll tell you more about them when you recruit them."
[/message]
{PRINT ( _ "Recruit or recall your troops")}
[/event]
# Explaining the Shaman
[event]
name=recruit
[filter]
side=1
type=Elvish Shaman
[/filter]
[message]
speaker=Galdrad
image=$unit.profile
message= _ "The Shaman is a fairly weak unit, but she has the ability to <i>heal</i> friendly units around her. She also has a special attack which <i>slows</i> enemies, halving the damage they do for one turn."
[/message]
[/event]
# Explaining the Archer
[event]
name=recruit
[filter]
side=1
type=Elvish Archer
[/filter]
[message]
speaker=Galdrad
image=$unit.profile
message= _ "Unlike the Elvish Fighter, which has strong melee attacks, the Elvish Archer has strong ranged attacks. It’s useful to attack enemy units with strong melee attacks with strong ranged attacks, and vice versa. This allows your units to take less damage when your enemy counterattacks."
[/message]
[/event]
# Mention upkeep and income
[event]
name=recruit,recall
[filter]
side=1
[/filter]
[filter_condition]
[have_unit]
side=1
race=elf
count=5
[/have_unit]
[/filter_condition]
{CLEAR_PRINT}
[message]
speaker=Galdrad
message= _ "While none of your recruited units can move yet, you still can. You need more income; there are some villages near the keep you can capture."
[/message]
{PRINT ( _ "Capture a village")}
[/event]
[event]
name=capture
[filter]
side=1
[/filter]
{CLEAR_PRINT}
# NOTE: maybe give live income stats?
[message]
speaker=Galdrad
message= _ "Excellent! As Delfador mentioned earlier, each captured village will support one unit and provide you with 1 extra gold per turn."
[/message]
[message]
speaker=narrator
caption= _ "Income and Upkeep"
image=wesnoth-icon.png
message= _ "Each turn, you will gain 2 gold pus one for each village you own. However, <i>upkeep</i> is subtracted for that. You can support as many levels worth of units as the number of villages you own; beyond that, you must pay 1 gold per turn. Be careful, as owning too many units can cause you to have negative income and lose gold each turn!"
[/message]
[allow_end_turn][/allow_end_turn]
{PRINT (_"End your turn")}
[/event]
[event]
name=turn 2
{CLEAR_PRINT}
{GENDER (
[message]
speaker=Galdrad
message= _ "Now, young man, it is time to discuss strategy. Your units are ready to attack, and the orcish leader has begun gathering his own troops."
[/message]
) (
[message]
speaker=Galdrad
message= _ "Now, young lady, it is time to discuss strategy. Your units are ready to attack, and the orcish leader has begun gathering his own troops."
[/message]
)}
[message]
speaker=student
message= _ "Galdrad, if I go by the ford, I could sneak up near his keep and dispatch him quickly."
[/message]
[message]
speaker=Galdrad
message= _ "You could. However, elves (and orcs) have bad <i>defense</i> in water. You’ll be more vulnerable as you try to wade slowly across the ford; the enemy will have an 80% chance to hit you. Since elves have good defense in the forest, I would advise you keep to the trees and attack the orcs from there; you’ll only have a 40% chance of being hit in return."
[/message]
[message]
speaker=Galdrad
message= _ "However, keep an eye on that ford. The orcs may try to sneak around behind our forces. It might do to send a few units to defend the banks, and the village there."
[/message]
[message]
speaker=student
message= _ "Alright. The bridge it is, then, but I’ll be careful about the crossing."
[/message]
{TALK_ABOUT Dumbo ( _ "That Orcish Grunt is still blocking our path. He has no ranged attacks, so your archers should be able to engage him with little risk. Unfortunately, your units cannot reach him this turn, but you should not let them languish! Move them into position so they can attack next turn. There are also other villages on this side of the river. You should secure them for income and healing")}
[message]
speaker=narrator
caption= _ "Long-distance Movement"
image=wesnoth-icon.png
message= _ "You can order a unit to move for multiple turns by selecting the unit and clicking on the destination. A number will indicate how many turns it will take to get there."
[/message]
[message]
speaker=student
message= _ "I think I’ll stick around the keep for now, in order to recruit more units."
[/message]
{GENDER (
[message]
speaker=Galdrad
message= _ "You’ve learned well, Konrad. It is indeed a good idea to keep your leader safe and protected and in range of your keep early in the game. The tide of battle can turn quickly, and you don’t want to find yourself cut off from recruiting reinforcements."
[/message]
) (
[message]
speaker=Galdrad
message= _ "You’ve learned well, Li’sar. It is indeed a good idea to keep your leader safe and protected and in range of your keep early in the game. The tide of battle can turn quickly, and you don’t want to find yourself cut off from recruiting reinforcements."
[/message]
)}
[/event]
[event]
name=turn 3
{TALK_ABOUT Dumbo ( _ "We must occupy that island before the Wolf Riders reach it!")}
# Explain Zone of Control
[message]
speaker=student
message= _ "Can’t we just move around the orcs?"
[/message]
# All around Dumbo
[item]
image=misc/highlight-hex.png
[filter_adjacent_location]
[filter]
id=Dumbo
[/filter]
[/filter_adjacent_location]
[/item]
{TALK_ABOUT Dumbo ( _ "No. Once you move close to an enemy unit, you are in its <i>Zone of Control</i> and cannot move further that turn. To move your troops onto that island without wading slowly through the water, you’ll have to kill the Grunt.")}
[message]
speaker=narrator
caption= _ "Zone of Control"
image=wesnoth-icon.png
message= _ "The hexes immediately around a unit constitute its <i>Zone of Control</i>. When an enemy unit enters those hexes, they cannot move any further that turn. An exception are units with the <i>skirmish</i> ability, who are unaffected by zones of control. This can be used to create a blockade to prevent stronger enemies from reaching key locations, such as villages, even if you have limited manpower."
[/message]
[remove_item]
image=misc/highlight-hex.png
[/remove_item]
[event]
name=attack_end
[filter_second]
id=Dumbo
[/filter_second]
[message]
speaker=student
message= _ "I hope my units survive the counter-attack if I can’t take this grunt out this turn. I’d better grab more villages if I can and move everyone closer for next turn."
[/message]
[message]
speaker=Galdrad
message= _ "If one of your Shamans stands just behind your wounded units, she will heal them each 4 hitpoints at the beginning of the next turn."
[/message]
[/event]
[/event]
[event]
name=die
[filter]
id=Dumbo
[/filter]
[message]
speaker=second_unit
message= _ "One fewer orc to deal with, and our way across the bridge is clear! I also gained experience from striking the killing blow!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=9,9,9
y=15,16,17
side=1
[/filter]
[filter_condition]
[variable]
name=turn_number
less_than=8
[/variable]
[/filter_condition]
[message]
speaker=Galdrad
scroll=no
message= _ "Be careful! If you stand on the bridge you are exposed to attack from multiple directions! Even though the orcs have low defense in water, they will overwhelm you with their numbers."
[/message]
{UNDO_REMINDER}
[/event]
# Capturing island village
[event]
name=capture
[filter]
side=1
x,y=11,14
[/filter]
[message]
speaker=Galdrad
message= _ "Well done! The island village is ours. You can use the trees to set up a blockade against the orcs; they can only come across the bridge one by one without wading through the water, and you will be securely on a terrain with good defense."
[/message]
{TALK_ABOUT_LOC 19,5 ( _ "Don’t forget about that last village near the channel. They orcs will capture if it they try to sneak around via the ford! It will be hard to dislodge them of they do.")}
[/event]
[event]
name=moveto
[filter]
x=8,10,18,19,20,11
y=14,15,14,15,14,15
side=1
[/filter]
[message]
speaker=Galdrad
scroll=no
message= _ "It’s very dangerous to stand in water when there are enemies about! Your unit will have an 80% chance of being hit. Get back, and wait for them to attack you!"
[/message]
{UNDO_REMINDER}
[/event]
# Remind them to keep back
[event]
name=moveto
[filter]
id=student
x=1-20
y=6-20
[/filter]
[filter_condition]
[variable]
name=turn_number
less_than=8
[/variable]
[/filter_condition]
[message]
speaker=student
message= _ "You’re venturing away from your keep. You might need recruit more units, and I doubt the orc leader will let you use his! Careful!"
[/message]
{UNDO_REMINDER}
[/event]
[event]
name=turn 4
[filter_condition]
[have_location]
x,y=11,14
[not]
owner_side=1
[/not]
[/have_location]
[/filter_condition]
{TALK_ABOUT_LOC 11,14 (_"We need to occupy that village, otherwise they will take it next turn! Move a unit into the village to stop the orcs capturing it. Whichever unit you choose will benefit from the village’s healing, too.")}
[/event]
[event]
name=turn 5
{TALK_ABOUT_LOC 11,14 (_"Careful! It is now nighttime. Orcs are <i>chaotic</i>, which means their attacks are now 25% stronger. By day, their attacks are 25% weaker, which is a noticeable difference. You are <i>lawful</i>: stronger by day and weaker at night. Your elvish warriors are <i>neutral</i>: unaffected by the time of day.")}
{NARRATOR _"Time of Day" _"During a scenario, the time of day will shift as turns pass. There are four <i>alignments</i> a unit may be: Lawful, Neutral, Chaotic, or Liminal. Each alignment gets a different bonus or handicap depending on the time of day. You can mouse over the landscape image below the minimap on the right to see the current time of day and who has the advantage."}
[/event]
[event]
name=turn 6
[fire_event]
name=check_income
[/fire_event]
{TALK_ABOUT_LOC 9,15 (_"Remember to retreat your wounded units to villages. Healers can only heal 4 hitpoints at a time, while villages can heal 8 (the maximum healing for any unit).")}
[/event]
[event]
name=turn 7
[fire_event]
name=check_income
[/fire_event]
{TALK_ABOUT_LOC 19,16 (_"Beware of those orcs crossing the river! If they get into the forest they’ll be hard to dislodge!")}
[/event]
[event]
name=turn 9
{NARRATOR _"Tracking Unused Units" _"You can ensure you use all your troops by pressing <b>n</b> to step from one unit to the next. If you press <b>space</b>, you can mark the currently selected unit as having finished its turn, which stops you moving it by accident later on. When <b>n</b> no longer selects a new unit, it’s safe to end your turn."}
[/event]
[event]
name=turn 10
{NARRATOR _"Victory Conditions" _"In this scenario, you only need to defeat the orc leader to win. Victory conditions for a scenario are given under <b>Scenario Objectives</b> in <b>Menu</b>)."}
[/event]
[event]
name=turn 12
{NARRATOR _"Recruit the Right Unit Types" _"Remember to recruit troops useful for the situation. Archers are particularly effective against Grunts, Wolf Riders and the orcish leader."}
[/event]
[event]
name=check_income
[filter_condition]
[variable]
name=spoke_about_income
boolean_equals=no
[/variable]
[/filter_condition]
[store_gold]
side=1
[/store_gold]
[if]
[variable]
name=gold
greater_than=13
[/variable]
[then]
{VARIABLE spoke_about_income yes}
[message]
speaker=student
message= _ "I have enough gold to recruit more units!"
[/message]
[message]
speaker=Galdrad
message= _ "Good idea!"
[/message]
[/then]
[/if]
{CLEAR_VARIABLE gold}
[/event]
[event]
name=attack_end
[filter]
side=1
[not]
id=student
[/not]
[/filter]
[filter_condition]
[variable]
name=unit.hitpoints
less_than=$($unit.max_hitpoits/5)
[/variable]
[/filter_condition]
[fire_event]
name=warn_about_units_with_low_health
[primary_unit]
id=$unit.id
[/primary_unit]
[/fire_event]
[/event]
[event]
name=warn_about_units_with_low_health
[message]
speaker=unit
message="$low_hp_unit_message[$lhpu_msg_i].value"
[/message]
{VARIABLE_OP lhpu_msg_i add 1}
[if]
[variable]
name=lhpu_msg_i
equals=3
[/variable]
[then]
{VARIABLE lhpu_msg_i 0}
[/then]
[/if]
[message]
speaker=Galdrad
message= _ "That unit is about one kill (8 experience points) away from gaining a level! Do not let it die!"
[show_if]
[variable]
name=unit.experience
greater_than=$($unit.max_experience - 8)
[/variable]
[/show_if]
[/message]
[/event]
[event]
name=capture
[filter]
id=Thrag
[/filter]
[filter_condition]
[variable]
name=turn_number
greater_than=1
[/variable]
[/filter_condition]
{TALK_ABOUT Thrag (_"Their leader has moved into that village! He’s not as stupid as I thought. The village heals him each turn and provides good defense.")}
[/event]
[event]
name=capture
[filter]
side=2
x=11,6,11
y=14,10,10
[/filter]
{TALK_ABOUT_LOC ($x1,$y1) (_"That unit has captured our village! You’d better get him out; it heals him each turn and provides good defense.")}
[/event]
# Warn about using shaman to attack.
[event]
name=attack
[filter]
type=Elvish Shaman
[/filter]
[message]
speaker=unit
message= _ "Using me to attack is risky! I can slow the opponent with my ranged attack, but I hope you have a plan if I miss!"
[/message]
[/event]
[event]
name=attack_end
first_time_only=no
[filter_second]
id=Thrag
[/filter_second]
[filter_condition]
[variable]
name=second_unit.hitpoints
less_than=21
[/variable]
[/filter_condition]
{TALK_ABOUT Thrag (_"You are close to killing their leader! The unit who finishes him will gain 16 experience points because he is second level. Choose your attacking unit carefully!")}
[/event]
[event]
name=die
first_time_only=no
[filter]
side=1
[and]
type=Elvish Fighter
[or]
type=Elvish Archer
[/or]
[/and]
[/filter]
[if]
[variable]
name=unit.experience
greater_than=20
[/variable]
[then]
[if]
[variable]
name=unit.gender
equals=male
[/variable]
[then]
[message]
speaker=Galdrad
message= _ "We will miss $unit.name| because he had $unit.experience experience points. He would have advanced to second level soon."
[/message]
[/then]
[else]
[message]
speaker=Galdrad
message= _ "We will miss $unit.name| because she had $unit.experience experience points. She would have advanced to second level soon."
[/message]
[/else]
[/if]
[/then]
[elseif]
[variable]
name=unit.experience
less_than=8
[/variable]
[then]
[if]
[variable]
name=unit.gender
equals=male
[/variable]
[then]
[message]
speaker=Galdrad
message= _ "We will miss $unit.name|, but at least he was not one of our experienced troops!"
[/message]
[/then]
[else]
[message]
speaker=Galdrad
message= _ "We will miss $unit.name|, but at least she was not one of our experienced troops!"
[/message]
[/else]
[/if]
[/then]
[/elseif]
[/if]
[/event]
[event]
name=die
[filter]
side=1
type=Elvish Shaman
[/filter]
[message]
speaker=Galdrad
message= _ "Losing a healer hurts all the troops! Keep them out of the enemy’s reach!"
[/message]
# TODO: Move?
{NARRATOR _"Tracking Enemy Movement" _"You can see where an enemy can reach by moving the mouse over them. You can see all possible enemy moves at once with the <b>Show Enemy Moves</b> command from the <b>Actions</b> menu."}
[/event]
[event]
name=die
[filter]
side=1
level=2
[or]
level=3
[/or]
[/filter]
[message]
speaker=Galdrad
message= _ "Higher level units are powerful, but not invulnerable! Goodbye, $unit.name|."
[/message]
[/event]
[event]
name=moveto
[filter]
side=1
x=1-13
y=18-21
[/filter]
{TALK_ABOUT Thrag (_"Beware of the orc leader: he can do 36 hitpoints of damage at night! Attack with many units at once during the day.")}
[/event]
# TODO: Shaman?
[event]
name=post_advance
[filter]
side=1
type=Elvish Marksman
[/filter]
# FIXME: Abilities
[message]
speaker=unit
message= _"Advancing a level has fully healed me! I always have a 60% chance of hitting with my <i>Marksman</i> ability, and I deal 9 damage each for 4 attacks. Use me to dislodge hard-to-hit units."
[/message]
[/event]
[event]
name=post_advance
[filter]
side=1
type=Elvish Ranger
[/filter]
[message]
speaker=unit
message= _"Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Ambush</i>. I can hide in forests where enemies can only see me if they are right next to me."
[/message]
[/event]
[event]
name=post_advance
[filter]
side=1
type=Elvish Captain
[/filter]
[message]
speaker=unit
message= _"Advancing a level has fully healed me! I am good with both bow and sword, and I have a special ability: <i>Leadership</i>. First level units around me do 25% more damage, so position me carefully."
[/message]
[/event]
[event]
name=post_advance
[filter]
side=1
type=Elvish Hero
[/filter]
# FIXME: Abilities
[message]
speaker=unit
message= _"Advancing a level has fully healed me! I am particularly good with the sword, dealing 8 damage in 4 attacks."
[/message]
[/event]
[event]
name=time over
[message]
speaker=Galdrad
message= _ "You took too long! Now we’ll never be rid of these orcs!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
id=student
[/filter]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=defeat
{CLEAR_PRINT}
[/event]
[event]
name=victory
[message]
speaker=Galdrad
message= _ "You have beaten the orcs! You may want to try some novice-level campaigns next, such as: <i>The South Guard</i>, <i>An Orcish Incursion</i>, <i>A Tale of Two Brothers</i>, or <i>Heir to the Throne</i>. <i>The South Guard</i> was specifically designed as a beginner’s campaign. Konrad, Li’sar and Delfador are characters from <i>Heir to the Throne</i>. You can also refer to the in-game help browser if you ever need to refresh your memory on gameplay mechanics."
[/message]
{CLEAR_VARIABLE low_hp_unit_message,lhpu_msg_i}
[/event]
[/tutorial]