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filesystem.cpp
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filesystem.cpp
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/*
Copyright (C) 2003 - 2012 by David White <dave@whitevine.net>
Part of the Battle for Wesnoth Project https://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
/**
* @file
* File-IO
*/
#define GETTEXT_DOMAIN "wesnoth-lib"
#include "filesystem.hpp"
#include "config.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "serialization/unicode.hpp"
#include "serialization/unicode_cast.hpp"
#include "game_version.hpp"
#include <boost/algorithm/string.hpp>
#include <boost/filesystem.hpp>
#include <boost/filesystem/fstream.hpp>
#include <boost/iostreams/device/file_descriptor.hpp>
#include <boost/iostreams/stream.hpp>
#include <boost/system/windows_error.hpp>
#ifdef _WIN32
#include "log_windows.hpp"
#include <boost/locale.hpp>
#include <windows.h>
#include <shlobj.h>
#include <shlwapi.h>
// Work around TDM-GCC not #defining this according to @newfrenchy83.
#ifndef VOLUME_NAME_NONE
#define VOLUME_NAME_NONE 0x4
#endif
#endif /* !_WIN32 */
#include <algorithm>
#include <set>
// Copied from boost::predef, as it's there only since 1.55.
#if defined(__APPLE__) && defined(__MACH__) && defined(__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__)
#define WESNOTH_BOOST_OS_IOS (__ENVIRONMENT_IPHONE_OS_VERSION_MIN_REQUIRED__*1000)
#include <SDL_filesystem.h>
#endif
static lg::log_domain log_filesystem("filesystem");
#define DBG_FS LOG_STREAM(debug, log_filesystem)
#define LOG_FS LOG_STREAM(info, log_filesystem)
#define WRN_FS LOG_STREAM(warn, log_filesystem)
#define ERR_FS LOG_STREAM(err, log_filesystem)
namespace bfs = boost::filesystem;
using boost::system::error_code;
namespace
{
// These are the filenames that get special processing
const std::string maincfg_filename = "_main.cfg";
const std::string finalcfg_filename = "_final.cfg";
const std::string initialcfg_filename = "_initial.cfg";
// only used by windows but put outside the ifdef to let it check by ci build.
class customcodecvt : public std::codecvt<wchar_t /*intern*/, char /*extern*/, std::mbstate_t>
{
private:
// private static helper things
template<typename char_t_to>
struct customcodecvt_do_conversion_writer
{
customcodecvt_do_conversion_writer(char_t_to*& _to_next, char_t_to* _to_end)
: to_next(_to_next)
, to_end(_to_end)
{
}
char_t_to*& to_next;
char_t_to* to_end;
bool can_push(std::size_t count) const
{
return static_cast<std::size_t>(to_end - to_next) > count;
}
void push(char_t_to val)
{
assert(to_next != to_end);
*to_next++ = val;
}
};
template<typename char_t_from, typename char_t_to>
static void customcodecvt_do_conversion(std::mbstate_t& /*state*/,
const char_t_from* from,
const char_t_from* from_end,
const char_t_from*& from_next,
char_t_to* to,
char_t_to* to_end,
char_t_to*& to_next)
{
typedef typename ucs4_convert_impl::convert_impl<char_t_from>::type impl_type_from;
typedef typename ucs4_convert_impl::convert_impl<char_t_to>::type impl_type_to;
from_next = from;
to_next = to;
customcodecvt_do_conversion_writer<char_t_to> writer(to_next, to_end);
while(from_next != from_end) {
impl_type_to::write(writer, impl_type_from::read(from_next, from_end));
}
}
public:
// Not used by boost filesystem
int do_encoding() const noexcept
{
return 0;
}
// Not used by boost filesystem
bool do_always_noconv() const noexcept
{
return false;
}
int do_length(std::mbstate_t& /*state*/, const char* /*from*/, const char* /*from_end*/, std::size_t /*max*/) const
{
// Not used by boost filesystem
throw "Not supported";
}
std::codecvt_base::result unshift(
std::mbstate_t& /*state*/, char* /*to*/, char* /*to_end*/, char*& /*to_next*/) const
{
// Not used by boost filesystem
throw "Not supported";
}
// there are still some methods which could be implemented but aren't because boost filesystem won't use them.
std::codecvt_base::result do_in(std::mbstate_t& state,
const char* from,
const char* from_end,
const char*& from_next,
wchar_t* to,
wchar_t* to_end,
wchar_t*& to_next) const
{
try {
customcodecvt_do_conversion<char, wchar_t>(state, from, from_end, from_next, to, to_end, to_next);
} catch(...) {
ERR_FS << "Invalid UTF-8 string'" << std::string(from, from_end) << "' " << std::endl;
return std::codecvt_base::error;
}
return std::codecvt_base::ok;
}
std::codecvt_base::result do_out(std::mbstate_t& state,
const wchar_t* from,
const wchar_t* from_end,
const wchar_t*& from_next,
char* to,
char* to_end,
char*& to_next) const
{
try {
customcodecvt_do_conversion<wchar_t, char>(state, from, from_end, from_next, to, to_end, to_next);
} catch(...) {
ERR_FS << "Invalid UTF-16 string" << std::endl;
return std::codecvt_base::error;
}
return std::codecvt_base::ok;
}
};
#ifdef _WIN32
class static_runner
{
public:
static_runner()
{
// Boost uses the current locale to generate a UTF-8 one
std::locale utf8_loc = boost::locale::generator().generate("");
// use a custom locale because we want to use out log.hpp functions in case of an invalid string.
utf8_loc = std::locale(utf8_loc, new customcodecvt());
boost::filesystem::path::imbue(utf8_loc);
}
};
static static_runner static_bfs_path_imbuer;
typedef DWORD(WINAPI* GetFinalPathNameByHandleWPtr)(HANDLE, LPWSTR, DWORD, DWORD);
static GetFinalPathNameByHandleWPtr dyn_GetFinalPathNameByHandle;
bool is_filename_case_correct(const std::string& fname, const boost::iostreams::file_descriptor_source& fd)
{
if(dyn_GetFinalPathNameByHandle == nullptr) {
// Windows XP. Just assume that the case is correct.
return true;
}
wchar_t real_path[MAX_PATH];
dyn_GetFinalPathNameByHandle(fd.handle(), real_path, MAX_PATH - 1, VOLUME_NAME_NONE);
std::string real_name = filesystem::base_name(unicode_cast<std::string>(std::wstring(real_path)));
return real_name == filesystem::base_name(fname);
}
#else
bool is_filename_case_correct(const std::string& /*fname*/, const boost::iostreams::file_descriptor_source& /*fd*/)
{
return true;
}
#endif
} // namespace
namespace filesystem
{
void init()
{
#ifdef _WIN32
HMODULE kernel32 = GetModuleHandle(TEXT("Kernel32.dll"));
// Note that this returns a null pointer on Windows XP!
dyn_GetFinalPathNameByHandle
= reinterpret_cast<GetFinalPathNameByHandleWPtr>(GetProcAddress(kernel32, "GetFinalPathNameByHandleW"));
#endif
}
static void push_if_exists(std::vector<std::string>* vec, const bfs::path& file, bool full)
{
if(vec != nullptr) {
if(full) {
vec->push_back(file.generic_string());
} else {
vec->push_back(file.filename().generic_string());
}
}
}
static inline bool error_except_not_found(const error_code& ec)
{
return (ec && ec.value() != boost::system::errc::no_such_file_or_directory
#ifdef _WIN32
&& ec.value() != boost::system::windows_error::path_not_found
#endif /*_WIN32*/
);
}
static bool is_directory_internal(const bfs::path& fpath)
{
error_code ec;
bool is_dir = bfs::is_directory(fpath, ec);
if(error_except_not_found(ec)) {
LOG_FS << "Failed to check if " << fpath.string() << " is a directory: " << ec.message() << '\n';
}
return is_dir;
}
static bool file_exists(const bfs::path& fpath)
{
error_code ec;
bool exists = bfs::exists(fpath, ec);
if(error_except_not_found(ec)) {
ERR_FS << "Failed to check existence of file " << fpath.string() << ": " << ec.message() << '\n';
}
return exists;
}
static bfs::path get_dir(const bfs::path& dirpath)
{
bool is_dir = is_directory_internal(dirpath);
if(!is_dir) {
error_code ec;
bfs::create_directory(dirpath, ec);
if(ec) {
ERR_FS << "Failed to create directory " << dirpath.string() << ": " << ec.message() << '\n';
}
// This is probably redundant
is_dir = is_directory_internal(dirpath);
}
if(!is_dir) {
ERR_FS << "Could not open or create directory " << dirpath.string() << '\n';
return std::string();
}
return dirpath;
}
static bool create_directory_if_missing(const bfs::path& dirpath)
{
error_code ec;
bfs::file_status fs = bfs::status(dirpath, ec);
if(error_except_not_found(ec)) {
ERR_FS << "Failed to retrieve file status for " << dirpath.string() << ": " << ec.message() << '\n';
return false;
} else if(bfs::is_directory(fs)) {
DBG_FS << "directory " << dirpath.string() << " exists, not creating\n";
return true;
} else if(bfs::exists(fs)) {
ERR_FS << "cannot create directory " << dirpath.string() << "; file exists\n";
return false;
}
bool created = bfs::create_directory(dirpath, ec);
if(ec) {
ERR_FS << "Failed to create directory " << dirpath.string() << ": " << ec.message() << '\n';
}
return created;
}
static bool create_directory_if_missing_recursive(const bfs::path& dirpath)
{
DBG_FS << "creating recursive directory: " << dirpath.string() << '\n';
if(dirpath.empty()) {
return false;
}
error_code ec;
bfs::file_status fs = bfs::status(dirpath);
if(error_except_not_found(ec)) {
ERR_FS << "Failed to retrieve file status for " << dirpath.string() << ": " << ec.message() << '\n';
return false;
} else if(bfs::is_directory(fs)) {
return true;
} else if(bfs::exists(fs)) {
return false;
}
if(!dirpath.has_parent_path() || create_directory_if_missing_recursive(dirpath.parent_path())) {
return create_directory_if_missing(dirpath);
} else {
ERR_FS << "Could not create parents to " << dirpath.string() << '\n';
return false;
}
}
void get_files_in_dir(const std::string& dir,
std::vector<std::string>* files,
std::vector<std::string>* dirs,
file_name_option mode,
file_filter_option filter,
file_reorder_option reorder,
file_tree_checksum* checksum)
{
if(bfs::path(dir).is_relative() && !game_config::path.empty()) {
bfs::path absolute_dir(game_config::path);
absolute_dir /= dir;
if(is_directory_internal(absolute_dir)) {
get_files_in_dir(absolute_dir.string(), files, dirs, mode, filter, reorder, checksum);
return;
}
}
const bfs::path dirpath(dir);
if(reorder == DO_REORDER) {
LOG_FS << "searching for _main.cfg in directory " << dir << '\n';
const bfs::path maincfg = dirpath / maincfg_filename;
if(file_exists(maincfg)) {
LOG_FS << "_main.cfg found : " << maincfg << '\n';
push_if_exists(files, maincfg, mode == ENTIRE_FILE_PATH);
return;
}
}
error_code ec;
bfs::directory_iterator di(dirpath, ec);
bfs::directory_iterator end;
// Probably not a directory, let the caller deal with it.
if(ec) {
return;
}
for(; di != end; ++di) {
bfs::file_status st = di->status(ec);
if(ec) {
LOG_FS << "Failed to get file status of " << di->path().string() << ": " << ec.message() << '\n';
continue;
}
if(st.type() == bfs::regular_file) {
{
std::string basename = di->path().filename().string();
if(filter == SKIP_PBL_FILES && looks_like_pbl(basename))
continue;
if(!basename.empty() && basename[0] == '.')
continue;
}
push_if_exists(files, di->path(), mode == ENTIRE_FILE_PATH);
if(checksum != nullptr) {
std::time_t mtime = bfs::last_write_time(di->path(), ec);
if(ec) {
LOG_FS << "Failed to read modification time of " << di->path().string() << ": " << ec.message()
<< '\n';
} else if(mtime > checksum->modified) {
checksum->modified = mtime;
}
uintmax_t size = bfs::file_size(di->path(), ec);
if(ec) {
LOG_FS << "Failed to read filesize of " << di->path().string() << ": " << ec.message() << '\n';
} else {
checksum->sum_size += size;
}
checksum->nfiles++;
}
} else if(st.type() == bfs::directory_file) {
std::string basename = di->path().filename().string();
if(!basename.empty() && basename[0] == '.') {
continue;
}
if(filter == SKIP_MEDIA_DIR && (basename == "images" || basename == "sounds")) {
continue;
}
const bfs::path inner_main(di->path() / maincfg_filename);
bfs::file_status main_st = bfs::status(inner_main, ec);
if(error_except_not_found(ec)) {
LOG_FS << "Failed to get file status of " << inner_main.string() << ": " << ec.message() << '\n';
} else if(reorder == DO_REORDER && main_st.type() == bfs::regular_file) {
LOG_FS << "_main.cfg found : "
<< (mode == ENTIRE_FILE_PATH ? inner_main.string() : inner_main.filename().string()) << '\n';
push_if_exists(files, inner_main, mode == ENTIRE_FILE_PATH);
} else {
push_if_exists(dirs, di->path(), mode == ENTIRE_FILE_PATH);
}
}
}
if(files != nullptr) {
std::sort(files->begin(), files->end());
}
if(dirs != nullptr) {
std::sort(dirs->begin(), dirs->end());
}
if(files != nullptr && reorder == DO_REORDER) {
// move finalcfg_filename, if present, to the end of the vector
for(unsigned int i = 0; i < files->size(); i++) {
if(ends_with((*files)[i], "/" + finalcfg_filename)) {
files->push_back((*files)[i]);
files->erase(files->begin() + i);
break;
}
}
// move initialcfg_filename, if present, to the beginning of the vector
int foundit = -1;
for(unsigned int i = 0; i < files->size(); i++)
if(ends_with((*files)[i], "/" + initialcfg_filename)) {
foundit = i;
break;
}
if(foundit > 0) {
std::string initialcfg = (*files)[foundit];
for(unsigned int i = foundit; i > 0; i--)
(*files)[i] = (*files)[i - 1];
(*files)[0] = initialcfg;
}
}
}
std::string get_dir(const std::string& dir)
{
return get_dir(bfs::path(dir)).string();
}
std::string get_next_filename(const std::string& name, const std::string& extension)
{
std::string next_filename;
int counter = 0;
do {
std::stringstream filename;
filename << name;
filename.width(3);
filename.fill('0');
filename.setf(std::ios_base::right);
filename << counter << extension;
counter++;
next_filename = filename.str();
} while(file_exists(next_filename) && counter < 1000);
return next_filename;
}
static bfs::path user_data_dir, user_config_dir, cache_dir;
static const std::string& get_version_path_suffix()
{
static std::string suffix;
// We only really need to generate this once since
// the version number cannot change during runtime.
if(suffix.empty()) {
std::ostringstream s;
s << game_config::wesnoth_version.major_version() << '.' << game_config::wesnoth_version.minor_version();
suffix = s.str();
}
return suffix;
}
#if defined(__APPLE__) && !defined(__IPHONEOS__)
// Starting from Wesnoth 1.14.6, we have to use sandboxing function on macOS
// The problem is, that only signed builds can use sandbox. Unsigned builds
// would use other config directory then signed ones. So if we don't want
// to have two separate config dirs, we have to create symlink to new config
// location if exists. This part of code is only required on macOS.
static void migrate_apple_config_directory_for_unsandboxed_builds()
{
const char* home_str = getenv("HOME");
bfs::path home = home_str ? home_str : ".";
// We don't know which of the two is in PREFERENCES_DIR now.
boost::filesystem::path old_saves_dir = home / "Library/Application Support/Wesnoth_";
old_saves_dir += get_version_path_suffix();
boost::filesystem::path new_saves_dir = home / "Library/Containers/org.wesnoth.Wesnoth/Data/Library/Application Support/Wesnoth_";
new_saves_dir += get_version_path_suffix();
if(bfs::is_directory(new_saves_dir)) {
if(!bfs::exists(old_saves_dir)) {
std::cout << "Apple developer's userdata migration: ";
std::cout << "symlinking " << old_saves_dir << " to " << new_saves_dir << "\n";
bfs::create_symlink(new_saves_dir, old_saves_dir);
} else if(!bfs::symbolic_link_exists(old_saves_dir)) {
std::cout << "Apple developer's userdata migration: ";
std::cout << "Problem! Old (non-containerized) directory " << old_saves_dir << " is not a symlink. Your savegames are scattered around 2 locations.\n";
}
return;
}
}
#endif
static void setup_user_data_dir()
{
#if defined(__APPLE__) && !defined(__IPHONEOS__)
migrate_apple_config_directory_for_unsandboxed_builds();
#endif
if(!create_directory_if_missing_recursive(user_data_dir)) {
ERR_FS << "could not open or create user data directory at " << user_data_dir.string() << '\n';
return;
}
// TODO: this may not print the error message if the directory exists but we don't have the proper permissions
// Create user data and add-on directories
create_directory_if_missing(user_data_dir / "editor");
create_directory_if_missing(user_data_dir / "editor" / "maps");
create_directory_if_missing(user_data_dir / "editor" / "scenarios");
create_directory_if_missing(user_data_dir / "data");
create_directory_if_missing(user_data_dir / "data" / "add-ons");
create_directory_if_missing(user_data_dir / "saves");
create_directory_if_missing(user_data_dir / "persist");
#ifdef _WIN32
lg::finish_log_file_setup();
#endif
}
#ifdef _WIN32
// As a convenience for portable installs on Windows, relative paths with . or
// .. as the first component are considered relative to the current workdir
// instead of Documents/My Games.
static bool is_path_relative_to_cwd(const std::string& str)
{
const bfs::path p(str);
if(p.empty()) {
return false;
}
return *p.begin() == "." || *p.begin() == "..";
}
#endif
void set_user_data_dir(std::string newprefdir)
{
#ifdef PREFERENCES_DIR
if(newprefdir.empty()) {
newprefdir = PREFERENCES_DIR;
}
#endif
#ifdef _WIN32
if(newprefdir.size() > 2 && newprefdir[1] == ':') {
// allow absolute path override
user_data_dir = newprefdir;
} else if(is_path_relative_to_cwd(newprefdir)) {
// Custom directory relative to workdir (for portable installs, etc.)
user_data_dir = get_cwd() + "/" + newprefdir;
} else {
if(newprefdir.empty()) {
newprefdir = "Wesnoth" + get_version_path_suffix();
}
PWSTR docs_path = nullptr;
HRESULT res = SHGetKnownFolderPath(FOLDERID_Documents, KF_FLAG_CREATE, nullptr, &docs_path);
if(res != S_OK) {
//
// Crummy fallback path full of pain and suffering.
//
ERR_FS << "Could not determine path to user's Documents folder! (" << std::hex << "0x" << res << std::dec << ") "
<< "User config/data directories may be unavailable for "
<< "this session. Please report this as a bug.\n";
user_data_dir = bfs::path(get_cwd()) / newprefdir;
} else {
bfs::path games_path = bfs::path(docs_path) / "My Games";
create_directory_if_missing(games_path);
user_data_dir = games_path / newprefdir;
}
CoTaskMemFree(docs_path);
}
#else /*_WIN32*/
std::string backupprefdir = ".wesnoth" + get_version_path_suffix();
#ifdef WESNOTH_BOOST_OS_IOS
char *sdl_pref_path = SDL_GetPrefPath("wesnoth.org", "iWesnoth");
if(sdl_pref_path) {
backupprefdir = std::string(sdl_pref_path) + backupprefdir;
SDL_free(sdl_pref_path);
}
#endif
#ifdef _X11
const char* home_str = getenv("HOME");
if(newprefdir.empty()) {
char const* xdg_data = getenv("XDG_DATA_HOME");
if(!xdg_data || xdg_data[0] == '\0') {
if(!home_str) {
newprefdir = backupprefdir;
goto other;
}
user_data_dir = home_str;
user_data_dir /= ".local/share";
} else {
user_data_dir = xdg_data;
}
user_data_dir /= "wesnoth";
user_data_dir /= get_version_path_suffix();
} else {
other:
bfs::path home = home_str ? home_str : ".";
if(newprefdir[0] == '/') {
user_data_dir = newprefdir;
} else {
user_data_dir = home / newprefdir;
}
}
#else
if(newprefdir.empty()) {
newprefdir = backupprefdir;
}
const char* home_str = getenv("HOME");
bfs::path home = home_str ? home_str : ".";
if(newprefdir[0] == '/') {
user_data_dir = newprefdir;
} else {
user_data_dir = home / newprefdir;
}
#endif
#endif /*_WIN32*/
setup_user_data_dir();
user_data_dir = normalize_path(user_data_dir.string(), true, true);
}
static void set_user_config_path(bfs::path newconfig)
{
user_config_dir = newconfig;
if(!create_directory_if_missing_recursive(user_config_dir)) {
ERR_FS << "could not open or create user config directory at " << user_config_dir.string() << '\n';
}
}
void set_user_config_dir(const std::string& newconfigdir)
{
set_user_config_path(newconfigdir);
}
static const bfs::path& get_user_data_path()
{
if(user_data_dir.empty()) {
set_user_data_dir(std::string());
}
return user_data_dir;
}
std::string get_user_config_dir()
{
if(user_config_dir.empty()) {
#if defined(_X11) && !defined(PREFERENCES_DIR)
char const* xdg_config = getenv("XDG_CONFIG_HOME");
if(!xdg_config || xdg_config[0] == '\0') {
xdg_config = getenv("HOME");
if(!xdg_config) {
user_config_dir = get_user_data_path();
return user_config_dir.string();
}
user_config_dir = xdg_config;
user_config_dir /= ".config";
} else {
user_config_dir = xdg_config;
}
user_config_dir /= "wesnoth";
set_user_config_path(user_config_dir);
#else
user_config_dir = get_user_data_path();
#endif
}
return user_config_dir.string();
}
std::string get_user_data_dir()
{
return get_user_data_path().string();
}
std::string get_cache_dir()
{
if(cache_dir.empty()) {
#if defined(_X11) && !defined(PREFERENCES_DIR)
char const* xdg_cache = getenv("XDG_CACHE_HOME");
if(!xdg_cache || xdg_cache[0] == '\0') {
xdg_cache = getenv("HOME");
if(!xdg_cache) {
cache_dir = get_dir(get_user_data_path() / "cache");
return cache_dir.string();
}
cache_dir = xdg_cache;
cache_dir /= ".cache";
} else {
cache_dir = xdg_cache;
}
cache_dir /= "wesnoth";
create_directory_if_missing_recursive(cache_dir);
#else
cache_dir = get_dir(get_user_data_path() / "cache");
#endif
}
return cache_dir.string();
}
std::string get_cwd()
{
error_code ec;
bfs::path cwd = bfs::current_path(ec);
if(ec) {
ERR_FS << "Failed to get current directory: " << ec.message() << '\n';
return "";
}
return cwd.generic_string();
}
std::string get_exe_dir()
{
#ifdef _WIN32
wchar_t process_path[MAX_PATH];
SetLastError(ERROR_SUCCESS);
GetModuleFileNameW(nullptr, process_path, MAX_PATH);
if(GetLastError() != ERROR_SUCCESS) {
return get_cwd();
}
bfs::path exe(process_path);
return exe.parent_path().string();
#else
if(bfs::exists("/proc/")) {
bfs::path self_exe("/proc/self/exe");
error_code ec;
bfs::path exe = bfs::read_symlink(self_exe, ec);
if(ec) {
return std::string();
}
return exe.parent_path().string();
} else {
return get_cwd();
}
#endif
}
bool make_directory(const std::string& dirname)
{
error_code ec;
bool created = bfs::create_directory(bfs::path(dirname), ec);
if(ec) {
ERR_FS << "Failed to create directory " << dirname << ": " << ec.message() << '\n';
}
return created;
}
bool delete_directory(const std::string& dirname, const bool keep_pbl)
{
bool ret = true;
std::vector<std::string> files;
std::vector<std::string> dirs;
error_code ec;
get_files_in_dir(dirname, &files, &dirs, ENTIRE_FILE_PATH, keep_pbl ? SKIP_PBL_FILES : NO_FILTER);
if(!files.empty()) {
for(const std::string& f : files) {
bfs::remove(bfs::path(f), ec);
if(ec) {
LOG_FS << "remove(" << f << "): " << ec.message() << '\n';
ret = false;
}
}
}
if(!dirs.empty()) {
for(const std::string& d : dirs) {
// TODO: this does not preserve any other PBL files
// filesystem.cpp does this too, so this might be intentional
if(!delete_directory(d))
ret = false;
}
}
if(ret) {
bfs::remove(bfs::path(dirname), ec);
if(ec) {
LOG_FS << "remove(" << dirname << "): " << ec.message() << '\n';
ret = false;
}
}
return ret;
}
bool delete_file(const std::string& filename)
{
error_code ec;
bool ret = bfs::remove(bfs::path(filename), ec);
if(ec) {
ERR_FS << "Could not delete file " << filename << ": " << ec.message() << '\n';
}
return ret;
}
std::string read_file(const std::string& fname)
{
scoped_istream is = istream_file(fname);
std::stringstream ss;
ss << is->rdbuf();
return ss.str();
}
filesystem::scoped_istream istream_file(const std::string& fname, bool treat_failure_as_error)
{
LOG_FS << "Streaming " << fname << " for reading.\n";
if(fname.empty()) {
ERR_FS << "Trying to open file with empty name.\n";
filesystem::scoped_istream s(new bfs::ifstream());
s->clear(std::ios_base::failbit);
return s;
}
// mingw doesn't support std::basic_ifstream::basic_ifstream(const wchar_t* fname)
// that why boost::filesystem::fstream.hpp doesn't work with mingw.
try {
boost::iostreams::file_descriptor_source fd(bfs::path(fname), std::ios_base::binary);
// TODO: has this still use ?
if(!fd.is_open() && treat_failure_as_error) {
ERR_FS << "Could not open '" << fname << "' for reading.\n";
} else if(!is_filename_case_correct(fname, fd)) {
ERR_FS << "Not opening '" << fname << "' due to case mismatch.\n";
filesystem::scoped_istream s(new bfs::ifstream());
s->clear(std::ios_base::failbit);
return s;
}
return std::make_unique<boost::iostreams::stream<boost::iostreams::file_descriptor_source>>(fd, 4096, 0);
} catch(const std::exception&) {
if(treat_failure_as_error) {
ERR_FS << "Could not open '" << fname << "' for reading.\n";
}
filesystem::scoped_istream s(new bfs::ifstream());
s->clear(std::ios_base::failbit);
return s;
}
}
filesystem::scoped_ostream ostream_file(const std::string& fname, bool create_directory)
{
LOG_FS << "streaming " << fname << " for writing.\n";
#if 1
try {
boost::iostreams::file_descriptor_sink fd(bfs::path(fname), std::ios_base::binary);
return std::make_unique<boost::iostreams::stream<boost::iostreams::file_descriptor_sink>>(fd, 4096, 0);
} catch(const BOOST_IOSTREAMS_FAILURE& e) {
// If this operation failed because the parent directory didn't exist, create the parent directory and
// retry.
error_code ec_unused;
if(create_directory && bfs::create_directories(bfs::path(fname).parent_path(), ec_unused)) {
return ostream_file(fname, false);
}
throw filesystem::io_exception(e.what());
}
#else
return new bfs::ofstream(bfs::path(fname), std::ios_base::binary);
#endif
}
// Throws io_exception if an error occurs
void write_file(const std::string& fname, const std::string& data)
{
scoped_ostream os = ostream_file(fname);
os->exceptions(std::ios_base::goodbit);
const std::size_t block_size = 4096;
char buf[block_size];
for(std::size_t i = 0; i < data.size(); i += block_size) {
const std::size_t bytes = std::min<std::size_t>(block_size, data.size() - i);
std::copy(data.begin() + i, data.begin() + i + bytes, buf);
os->write(buf, bytes);
if(os->bad()) {
throw io_exception("Error writing to file: '" + fname + "'");
}
}
}
bool create_directory_if_missing(const std::string& dirname)